Stellaris

Stellaris

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New origins [For Stellaris 3.9.3]
   
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17.160 MB
Mar 11, 2022 @ 1:12pm
Oct 21, 2023 @ 7:25pm
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New origins [For Stellaris 3.9.3]

In 1 collection by Ralendil
New origins [For Stellaris 3.9.4]
15 items
Description
Version 1.7.2 - Updated 2023 october 22th

Introduction

Loading order is mentionned in the Collection New Origins.

This mod adds several origins. I wanted to add specific origins that have a real impact on the gameplay. So, every origin is a big gameplay change.

I prefer saying it here, there are several vanilla files and also code parts modified that could make this mod incompatible with other modifications around on the workshop.
Also, every mod version is commented in the "changes notes". So you can follow every change I introduce on the mod.

You can find a complete mod description in the mod folder (c:\Steam\SteamApps\workshop\content\2777278643).

Other mods I made that can complete this mod:


  1. Spacers

    These Humans have left the Earth with their robots, their society was built around them. They are paranoid of disease and viruses, getting rid of them from their worlds. This combined with their knowledge of genetics and medicine has them hope to live around 400 years.
    This results in an over reliance on robots and comfort in life dissuades them from taking risks that put their life in danger.


  2. Enslavers

    This species has a long tradition of slavery. They don’t enslave specifically one species, slaves are really something normal in their society.


  3. Robot haters

    This species has survived a robotic uprising. Robots tried to purge them, but they managed to succeed in eliminating all of them. As a result, this species has no confidence in any robotic or machine intelligence.


  4. Clone species

    This species cannot give birth naturally. Instead, they adopted cloning technology to insure their future. This origin forbids any possibility to get any pop by natural growth. They have an unique advanced clone vat that they name "Original Matrix". This building is a powerfull cloning vat. As a result of their impossibility to growth naturally, without a clone vat, the population starts to decline.


  5. Caste system

    The society of this species is runs on a caste system. There are the workers, the citizens and the rulers.


  6. Gateways Masters

    The ancestors of this species mastered gateways. However, now only they know how to activate these gateways and cannot build any other gateways. Ancients' Gateways are built in the gravity well of a star. These gateways can be built even if a normal gateway is present in a stellar system. If there is a normal gateway when an ancients' gateway construction is completed, you will get back the alloys spent for the ancient gateway (5k alloys), but not the energy or influence. Ancients' Gateways cannot be used by empires that are not the ancients' heirs, except as a friend of them.


  7. Void children

    An origin that is at the crossroads of the Void Dwellers and Shattered Ring. Species of this origin cannot colonize, or terraform, any planet and must live in habitats (habitats are restricted to this origin and void dwellers) or can build stations on asteroids. They can learn how to build ringworlds unlike other origins (except the shattered ring origin)


  8. The Hive

    This species relies on its queen, they live for her, they die for her, Their goal is to expand the Hive through the entire galaxy. They consider all others species as food, alloys or minerals and therefor they don't use diplomacy...


  9. City-World

    This civilization has succeeded to make their world a city. Their example has opened the way for building ecumenopolis around the galaxy.


  10. Underwater Civilization

    This civilization was born in the oceans. They live in their depths and now think of their expansion through the stars...


  11. Megacorporation

    This origin is 3 in 1: there is trade megacorporation, crime syndicate and church organization


  12. Toxic Planet

    This origin is a mix between overtuned and toxic knights but with several changes. The toxic species have specifics traits and upkeep (food + minerals). This origin relies on mud, that is essential for their development. While this will make them happy, it will hurt biological species at contrary. Mud is obtained from industrial and mining districts. These districts create specific jobs. Other districts create happiness penalty to toxic species.
    This origin has also access to a special building chains: toxic baths.


  13. Liberated and Oppressors

    These 2 origins are complementary. Liberated have got their freedom after making war to an empire technologically advanced. As a result, their planet has been hit by radiations and they have to find new colonies until the planet repairs itself.
    Oppressors are a technologically advanced empire. But, this empire is decadent and the science progresses with difficulties. Also, this empire suffers from its arrogance..


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76 Comments
Ralendil  [author] May 12 @ 12:40am 
This mod won't be updated and the final version is for Stellaris 3.9.4.
It would require too much work to update to the last 3.x version.
A refreshed mod (with new name) should come.

However, considering the changes of Stellaris v4, several origins will be reworked and several have to disappear. As an example, I would say that the cast system won't work now with the new pop system.
Considering the complexity if this mod, I prefer starting from scratch. This means that, at contrary of the other mods I will update, the new mod will be an entire rework.
This does not mean that everything will disappear.
Expect to see in the new mods all best origins... Spacers, The hive, Underwater, Void Children or even Liberated and Oppressors.
Ralendil  [author] Mar 28, 2024 @ 1:29pm 
Hello guys,

I must say that I wish I could continue the support of this mod. However, the truth is that I run out of time irl and that I do not play Stellaris actually.

So, I let the mod here. The code is heavily documented, just ot make easier to update things. If someone wants to fix/update the mod feel free to do it.
I must say that, every update, Paradox introduces changes that I was taking into consideration every time. The mod could have worked without integrating them, but I have think that players would have missed the experience of the DLCs.
I have spent lot of hours on this mod and I hope it has given also pleasure to others. That’s why I choose to share what I code for myself. But, and you should have unterstood it, I have no more time to continue the support of this mod.
GRanger75 Mar 26, 2024 @ 11:27pm 
I narrowed down my mods and when I turned this one on Hive Minded Empires (I never tried normal empires) have a bug when this mod is installed where most pops become Precursor (Specifically Hedonist) pops
Spector641 Mar 5, 2024 @ 11:25pm 
1. I don't know what that is. :sleepybs:
2. It is in your mod if it wasn't, I wouldn't be texting here anyway. :TheRedCrown:
3. Trust me mate, I did try that as always. I've 300 mods. I tried one by one then 10 by 10 then 50 by 50. It's always your mod causing this issue. :theskull:

Just to show you I've started the game with nothing but your mod and it still has the same error. Will be posting the screenshot in my account. :cherrypie: :zs_coffee:
Ralendil  [author] Mar 5, 2024 @ 4:18pm 
What is precursors ? anyways, I cannot help if the problem is not in my mod. Does this happen without any other mod? if no, then you should try combinations of mods until you find the mod that cause the problem.
Spector641 Mar 4, 2024 @ 12:57pm 
Hey. I really do love this mod :luv: but idk if it's only me or anyone else; there seem to be an issue with this mod compability. :boycry: Whenever I run this mod with my other mods, it adds something called precursors to my planets and f*cks my stability :insurgent:,jobs,military :security: basically everything. Is it possible for you to check it out if you have time ofc :GhostLoveEyes: :espresso:
Annarresti Jan 22, 2024 @ 4:40pm 
Thanks for replying! I had a play around with the load order and it doesn't seem to be a problem anymore!

I *think* New Origins does cause a bug however. The zooming yellow arrows that happen when "Survey/Construction" complete don't show up, though there is still the audio and icon. I'll check when I have time, but I am pretty sure it is this.

But thank you again! I'm putting together a DIY Babylon 5 Modlist and Liberated/Oppressor and other origins are extremely useful and fun
Ralendil  [author] Jan 22, 2024 @ 2:51pm 
Hello,

thanks for the interest in the mod. I must admit that I have not played stellaris for a long time and I feel the updates coming faster than I would like.
I made the code of the mod with quote everywhere to make easy to update the mod. It doesn’t mean that it removes the need to fix things or rework other points that have been drastically tweaked by Paradox team.
I have less time to update the mod... if I had this time, the mod would have been updated to the last version. If something is broken, I can look into it. I plan to update the mod a week end when I will find spare time.
BUT, from what you said, it doesn’t look like a compatibility problem. It should be linked to the restrictions related to these origins.
Oppressors need or imperial government or dictatorial one. Also they have to be OR authoritarian OR militarists. At contrary, liberators cannot get dictatorial or imperial government.
Annarresti Jan 19, 2024 @ 3:07pm 
I absolutely love the Liberated/Oppressors linked origin! However, when using Civics and Ethics Classic (I have a lot of mods, but I assume it is this ethics mod), this mod seems to remove the "direct democracy" authority, and get rid of a civic or two (e.g. "Peaceful Commonwealth").

Would there be any chance of a compatibiltiy patch, or even just a standalone Liberated/Oppressors mod that did not have this problem?

Thanks for a great mod!
Ralendil  [author] Sep 24, 2023 @ 1:17pm 
Just to say it... I work on the update that will impact Void Children origin. It will take a little time to update to the current stellaris version, implement modifications and test them.