Cities: Skylines

Cities: Skylines

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Public Transport Unstucker
   
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Mar 6, 2022 @ 7:14am
Mar 4, 2023 @ 7:38am
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Public Transport Unstucker

In 1 collection by Vectorial1024
Vectorial1024's Transport Efficiency Mods
3 items
Description
Ensures public transport is running smoothly. Unbunching is not affected.

(本mod並無中文名!)

Quick info
  • Requires Harmony
  • Fixes the Citizen Runaway Problem as found out in Express Bus Services (EBS not affected by this change) but for all transport types (e.g. metro, train, ...)
  • The Citizen Runaway Problem causes public transport to get stuck, and is a major cause of headache for all
  • 有效處理「公共交通車輛長時間未能開出」的問題 (並非因為「班次穩定政策」而導致)

More details about this Citizen Runaway Problem can be found on GitHub, but put simply, it causes public transport vehicles to be confused: it seemingly cannot confirm that all passengers are inside the vehicle, and so is stuck waiting for the rogue/runaway citizen.

GitHub Repo
This mod is open-sourced, and the repo is available here: https://github.com/Vectorial1024/PublicTransportUnstucker

And that's all!
Popular Discussions View All (1)
0
Mar 9, 2022 @ 11:36pm
PINNED: Frequently-Asked Questions
Vectorial1024
77 Comments
Mary-Sylvia Sep 30, 2023 @ 1:38pm 
The thumbnail is a work of art
Silver5word Sep 10, 2023 @ 11:29am 
I played around with this mod some more: it turns out that the problems previously noted is a result of some sort of incompatibility with Realistic Walking Speed; without it, the mod despawns cims stuck at stations pretty well.

Might want to put that in the description. Just a heads up.

Thank you for incorporating my request into your mod.
Vectorial1024  [author] Sep 9, 2023 @ 8:32pm 
Didnt check the patchnotes + not sure what they meant + didnt check the code; I would keep this mod around just to be safe
ProfessorHen Sep 9, 2023 @ 10:20am 
Are there rogue passengers after last patch? In the patch notes they said, that they fix a problem where "Passengers are stuck at public transport stops", so I assume, this mod is no longer needed, isn't it?
EddyM3 May 19, 2023 @ 9:06am 
Ok thank u so much for your explanation
Vectorial1024  [author] Apr 17, 2023 @ 6:56am 
@EddyM3

For "random node in the network", definitely not related to this mod. This mod is related to the trains etc getting stuck while at stations.

If the detailed explanation is confusing, you can take this TLDR: the trains etc may get stuck at stations because they are confused why some passengers said they would get onto the train but actually did not.
EddyM3 Apr 17, 2023 @ 12:58am 
I have a problem where trains casually stuck at a random node in the network (someone said it was a TMPE related problem (idk)), does this mod prevents this problem? (I also didn't quite understand what you mean for deadlock)
Typhoon Mar 30, 2023 @ 3:23pm 
it is not the EBS blocking the tram, it is the "Rogue passenger", he was quite far away from the tram, as a side note i have "Real Time" mod
Vectorial1024  [author] Mar 30, 2023 @ 7:58am 
As a general rule of thumb, this works for all transport types, eg trams.

Then, for each type of transport, there is a range such that, if rogue passengers are in range, they are allowed a chance to move towards (but not move away from) the vehicles.

Hopefully this is not EBS blocking the tram from departing...

Finally, "link removed"...
Typhoon Mar 29, 2023 @ 6:30pm 
do you by any chance in the TMPE discord, i suggest you to come so we can discuss about this easily, the link is on TMPE, {LINK REMOVED}. the developer of TMPE is really helpful :steamhappy: