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The recommendation I will provide, is to use mortar fire and SPGs if you want to deal with buildings. Aircraft can also fulfill this role with lower casualty rates, usually.
The changes were made due to the hp changes made to infantry/vehicles. Scaling needed to stay consistent, given I was getting some suggestions that things died too fast. Buildings are a spendy investment- you already go through units quickly. That investment should be atleast on scale with vehicles. Or, to put it more simply, buildings require time to build, upgrade, and use. Tanks often have the same armor and hp as these buildings, if not more- despite the size and time investment required to make said buildings.
Note: Providing specific information on what you fought with and against may help me formulate an opinion, or make changes if necessary.
Also a note, Aircraft are now viable for usage in bombardment across all factions. I will be adding more light bombers soon.
Previously they dealt low damage, I have updated this.
Zeggs got a general buff to damage and firerate.
Tsapa got a large damage buff, changed fireorder, and new munition type.
Achigaspa got the same treatment as the Tsapa.
Fulong got a general buff to damage and firerate.
Chulong got the same buff.
Shogunate recently gained access to rocket bombardment via the Takechi, Shika - Type 96.
Which is powerful, but not immediate in terms of getting access to it.