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in my game I failed an expedition with a RC Transporter but when ordering a new rocket the "in colony" still shows RC Transporter count = 1
can this be fixed by this mod?
Found a save with the same as 11.6, but for Residences (GetFreeSpace log spam).
This might not be from a mod.
v11.7
Some mod isn't checking for a table beforehand (maybe?).
v11.6
Didn't fully cleanup Workplaces that had buildings added to the wrong label (GetFreeWorkSlots log spam).
Missed a DLC check (thanks Charmich0802).
v11.4
Main Menu Music mod option was ignored.
Make Dust Sickness from storybit not effect Biorobots:
It doesn't always cure colonists for some reason and Biorobots never die, plus they're robots...
Also checks on load for any dust sick Biorobots and removes the trait.
There's a mod option if you prefer dust sick Biorobots.
Didn't check for DLC for some storybit fixes and fixed some issues with loading saves.
Cyber War: Anyone up for some good old blackmailing? Never rewards funds only lowers standing.
Eureka!: Option 2/3: Always picks from Biotech instead of random category.
v11.2
RC Harvester doesn't collect waste rock (Thanks Dark Master).
Added my mod:
RC Constructor Terraformer Routes
v11.1
Meteor landed on under construction track while dismantling (Thanks Tremualin).
v11.0
Changed g_CObjectFuncs to CObject for SetScale fix (it only worked after loading twice).
Survey Offer Option 2 never starts (same issue).
v10.8
Cure For Cancer: Rare Outcome never starts (partially same issue as Free Will: Violent Urges Solved).