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Didn't check for DLC for some storybit fixes and fixed some issues with loading saves.
Cyber War: Anyone up for some good old blackmailing? Never rewards funds only lowers standing.
Eureka!: Option 2/3: Always picks from Biotech instead of random category.
v11.2
RC Harvester doesn't collect waste rock (Thanks Dark Master).
Added my mod:
RC Constructor Terraformer Routes
v11.1
Meteor landed on under construction track while dismantling (Thanks Tremualin).
v11.0
Changed g_CObjectFuncs to CObject for SetScale fix (it only worked after loading twice).
Survey Offer Option 2 never starts (same issue).
v10.8
Cure For Cancer: Rare Outcome never starts (partially same issue as Free Will: Violent Urges Solved).
Free Will: Violent Urges Solved never shows up after researching story bit tech (Thanks Dark Master).
Some mod is adding OpenAirGyms to the Workplace label,
which means "attempt to call a nil value (method 'GetFreeWorkSlots')" log spam.
Added my School Skip Attained Perks mod:
Schools won't pick a trait the colonist already has when training is complete.
Cargo Shuttle flying underground with a colonist being transported to a surface dome (Thanks DamnedLife).
Twin Peeks: spawning, but not showing Beauty/Research effect deposits.