Surviving Mars

Surviving Mars

144 ratings
Fix Bugs
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File Size
Posted
Updated
75.111 KB
Jan 16, 2022 @ 11:35am
Sep 12 @ 4:47pm
152 Change Notes ( view )

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Fix Bugs

In 12 collections by ChoGGi
ChoGGi's Mods
21 items
ChoGGi's Mods: Fixes
30 items
ChoGGi's Mods: Construction
24 items
ChoGGi's Mods: Vehicles
36 items
ChoGGi's Mods: Logos
30 items
ChoGGi's Mods: QoL
176 items
ChoGGi's Mods: Buildings
46 items
ChoGGi's Mods: Modding
17 items
ChoGGi's Mods: Cheats
130 items
ChoGGi's Mods: Misc
96 items
ChoGGi's Mods: UI
80 items
ChoGGi's Mods: Challenge
24 items
Description
This mod fixes a few dozen bugs. Mostly from Below & Beyond, and bugged Storybits.


Mod Info[github.com] (description is too big for steam)


Mod disabled by content restrictions
200 Comments
arl85 Sep 18 @ 9:55pm 
yep, here [www.dropbox.com]
ChoGGi  [author] Sep 18 @ 4:05pm 
Got the save file around?
arl85 Sep 18 @ 4:35am 
When a RC is destroyed by an expedition failure, the "in colony" counter in "request rocket page" still shows it.
in my game I failed an expedition with a RC Transporter but when ordering a new rocket the "in colony" still shows RC Transporter count = 1
can this be fixed by this mod?
ChoGGi  [author] Sep 12 @ 4:48pm 
v11.8
Found a save with the same as 11.6, but for Residences (GetFreeSpace log spam).
This might not be from a mod.

v11.7
Some mod isn't checking for a table beforehand (maybe?).

v11.6
Didn't fully cleanup Workplaces that had buildings added to the wrong label (GetFreeWorkSlots log spam).
ChoGGi  [author] Aug 17 @ 8:13am 
v11.5
Missed a DLC check (thanks Charmich0802).

v11.4
Main Menu Music mod option was ignored.
Make Dust Sickness from storybit not effect Biorobots:
It doesn't always cure colonists for some reason and Biorobots never die, plus they're robots...
Also checks on load for any dust sick Biorobots and removes the trait.
There's a mod option if you prefer dust sick Biorobots.
ChoGGi  [author] Jul 17 @ 5:07pm 
v11.3
Didn't check for DLC for some storybit fixes and fixed some issues with loading saves.
Cyber War: Anyone up for some good old blackmailing? Never rewards funds only lowers standing.
Eureka!: Option 2/3: Always picks from Biotech instead of random category.

v11.2
RC Harvester doesn't collect waste rock (Thanks Dark Master).
Added my mod:
RC Constructor Terraformer Routes

v11.1
Meteor landed on under construction track while dismantling (Thanks Tremualin).

v11.0
Changed g_CObjectFuncs to CObject for SetScale fix (it only worked after loading twice).
ChoGGi  [author] Jun 22 @ 7:19pm 
v10.9
Survey Offer Option 2 never starts (same issue).

v10.8
Cure For Cancer: Rare Outcome never starts (partially same issue as Free Will: Violent Urges Solved).
kaki_gamet Jun 22 @ 5:37pm 
You are right X D
ChoGGi  [author] Jun 22 @ 5:14pm 
Oh, that'll never happen, where's the money in that? ;)
kaki_gamet Jun 22 @ 5:13pm 
A bit more and Paradox can simply add your mod as a patch and call it a day ^^'