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Because they're twice as powerful, but three times as expensive, and they need to be restricted from ships that don't pay for their components. Menacing ships are a good example. Otherwise it's just a huge power leap from taking an ascension perk with no drawbacks.
This works fine unless you're using another mod that adds ships, like NSC, in which case their ships weren't given "permission" to use those components. However, there's a new system for permitting ship components, and while I don't think I can restrict on the basis of how they pay for themselves, I could instead just exclude specific vanilla ships in a future patch, instead of writing an inclusive list. The risk is that, if you're using mods that add "free" ships, the perk will be totally overpowered.
It's a QoL change for when you have a bunch of jobs all fundamentally doing something similar, but without altering any vanilla files it won't help me adjust the attributes of scientists, for example. Each job has code within now asking things like "are you a science director?" and if yes, they produce science director resources. I'd have to go in manually add the "are you a DDM researcher" question to researchers.
I had a look at some of the new structure during the beta, but could barley parse what was going on because it was so broken. Even now it looks like they're hot-fixing a bunch of job outputs and bugs so I just really don't know for sure what I'm going to do with it. It'll require figuring out new plans and different methods to get there. Also the old mod files cause a CTD on 4.0, so it's going to be some work.
https://forum.paradoxplaza.com/forum/threads/augmentation-bazaars-merchants.1741844/post-30337249
https://forum.paradoxplaza.com/forum/threads/augmentation-bazaars-merchants.1741844/post-30337629
Take a look at one of the Devs talking about how job-swap civics have changed.
I know this mod has buildings & effects which also touch Elite jobs, so this seems like it might be relevant for you.
They are supposed to, and especially if a system is adjacent to a neighbor. The real hurdle for them is getting the tech, the military building, and the resources all at once.
Does the AI build them?