Stellaris

Stellaris

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[4.0]Galactic Imperium Origins
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6.008 MB
Jan 7, 2022 @ 12:49am
Aug 26 @ 5:21am
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[4.0]Galactic Imperium Origins

In 1 collection by 哈萨维682
星海帝皇群内联机用
12 items
Description
The mod is currently undergoing rework for Version 4.0. Please report any bugs promptly. You can also join our Discord[discord.gg] to track the development progress in real-time.

2025/8/26 Update
-The Galactic Nemesis Origin is back. You can become the crisis at the start now.

Galactic Sovereign
-Start game as Galactic Emperor.(AI with this origin will also become the emperor,so if you want to become the rebel,you can lock an AI with this origin)
-At the start of the game, countries start with borders already formed. All countries join the Galactic Imperium, with the exception of those with Hegemon or Common Ground origins, and those that are not capable of cooperation, such as exterminator machines, hive-devourers, fanatic purifiers, and others.
-Countries with Hegemon or Common Ground Origin keep their respective federations,do not join the Galactic Imperium and get a special national policy that provides huge bonuses.
-Each country will receive a lot of resources and a huge bonus to the construction speed within 5 years of the game,allowing them to quickly improve their economic system.
-The emperor will get a magnificent Ecumenopolis and several planets that provide basic resource output.If multiple countries have this origin, all these countries will receive these rewards, but only one will become the emperor.

Galactic Custodian
-Start the game as the Custodian.(It is still valid for AI to have this origin)
-At the start of the game, countries start with borders already formed. All countries join the Galactic Community, with the exception of those that are not capable of cooperation, such as exterminator machines, hive-devourers, fanatic purifiers, and others...
-Each nation will receive massive resources and a huge bonus to construction speed, allowing them to quickly improve their economy.
-Custodian has more territory and two additional planets.

Other Origins
Old Alliance:As an important ally in international cooperation with the Emperor long before the unification of the galaxy, the country was granted a permanent seat in the Imperial Council after the establishment of the Galactic Imperium.
Monopoly Chaebol:This megacorp seized the moment, invested in its greatest project, the unification of the galaxy, and received its own reward. Now, the market across the galaxy is opening up to them.
Galactic Nemesis:This civilization are would-be harbingers of galactic doom, backed by unknowable powers.
The mod is still undergoing rework. The old Origins will be gradually added back, and new Origins will also be designed based on the new content.

Other changes
-Provides the Emperor as well as the Custodians with a new casus belli: Intervention. Can be used against members who violate galactic law or wage intra-imperial wars under high authority, turning them into vassals.
-Imperial and extra-imperial federations have special war goals against each other.
Imperial Tax Mod:https://steamcommunity.com/sharedfiles/filedetails/?id=2774987343
If you enjoy this mod, you can buy me a cup of coffee:here[ko-fi.com]
Popular Discussions View All (2)
74
Jun 18 @ 5:06am
Report Problems Here
哈萨维682
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May 26, 2023 @ 2:52am
Suggestions here
哈萨维682
321 Comments
哈萨维682  [author] Aug 26 @ 3:47am 
@giaogiaogiao 有,但是比帝国的选项少一些
哈萨维682  [author] Aug 26 @ 2:46am 
@fatpancake23 Because the mechanisms related to pops and buildings have been fully updated, I have completely remade the planet generation part. But I am considering adding extra ecumenopolis back.
fatpancake23 Aug 18 @ 12:06am 
when is the planet generation from before the 4.0 update going to come out? (more peripheral planets with 1000 pops and extra ecumenopoli for certain settings for the imperium)
giaogiaogiao Aug 1 @ 7:42am 
这个mod星海帝国有很多设置内容,星海监管人有类似的设置选项吗?
MartianLeo Jul 27 @ 7:03pm 
k, thanks cause im planning a playthrough as a custom human precursor empire that returns during the galactic imperiums rule
BroncoXeno2035 Jul 27 @ 6:33am 
@MartianLeo, only if you have one of the Origins that prevents it or the Outside the Border Civic for your Empire
MartianLeo Jul 27 @ 12:41am 
if a custom AI empire uses the imperial sovereign origin does the player start outside the imperium?
哈萨维682  [author] Jun 20 @ 1:03am 
@BroncoXeno2035 Monopoly Chaebol start with the Imperial Charter resolution. They will no longer need Commercial Pacts to establish Branch Offices on planets in the Imperium. They can build the Imperial Concession Port branch office, which generates income to both them and the ruler of the Imperium.
BroncoXeno2035 Jun 19 @ 10:02pm 
Is Monopoly Chaebol basically just the Megacorp version of the Galactic Sovereign Origin or is it the 'this becomes this special Megacorp?'
pvt lizard Jun 14 @ 3:26pm 
this mod got updated? HELL YEAH!