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Appreciate all the updates! Love this mod so I got a bit nervous when things weren't showing up. Thanks for all your work!
In the course of testing that I noticed another localization key for ship classes Paradox snuck in at some point and amended that. Since it just needed to say "Hyperspace Augur" I was able to update all the localizations at once, no need for contributor updates.
@Vauthil - Thank you! and yeah I understand the lack of fuzzies.
Neither adjustment affects backwards compatibility so we're good there. Paradox is not giving me warm fuzzies enough to bother doing more than base maintenance here, though.
Everything else i should fullfill and i will make a point of it now focusing that research. Again thanks for your time.
The only prerequisite technology is Subspace Sensors (tech_sensors_3), so if you have that it has a chance to show up (and if you don't it won't). The tech card showing up then has an increase in likelihood after game years 30, 40, and 50. If you have any councilors with Particle Expertise, Field Manipulation Expertise, Curator, Spark of Genius, or Maniacal traits it increases the chance again. Technological Ascendancy, finishing Discovery Traditions, or being a Scholarium also bonuses to rolling it.
Also, you need to have the Apocalypse DLC enabled or the tech will never show (Colossus functionality, which this uses, is tied to that DLC). No other mods should be messing with the tech discovery unless they've outright removed Subspace Sensors, but if you haven't discovered enough Tier 3 techs (same level as Subspace Sensors) then you won't see a Tier 4 like Fundamentals until you have enough of those too.