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The entrance of the Longhouse(Flipped) is still narrow, but I hope this change will improve the passage issues.
Thanks for the reporting.
I am working on a minor fix of this mod, so I will also look into the Longhouse door. And it would be helpful if you could provide screenshots of the troubled door.
Also, please try Shift+Ctrl+F11 if you did not try it yet. This shortcut can rebuild NAVMESH and fix minor, random pathfinding errors.
"Sometimes a part of the floor of L-House or Lagoon L-house becomes impassable.
The cause of this problem is unknown at the moment, but you can resolve this issue by rebuilding in a different location or angle."
Some buildings, (bridges, platforms, etc.) Will have areas that won't be passable, if you build over things in the terrain like, rocks, trees, and other detritus. Also, if you use a bridge above, sometimes it will cause a building below, if said building crosses the thresh-hold of the bridge (they don't actually need to touch one another, just be overlapping) to do the same thing.
These are just a couple things I've noticed recently, pertaining to what you said above.