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What's more likely is that there's some kind of very specific hiccup that arises on the intersection of your configuration and how things are handled by the Roost; but it's, alas, *very* hard to debug this kind of problem.
> I'm not familiar with Unity or working with DLLs, so I'm unsure if this due to some limitation with the game itself, my hardware
It's probably the combination of these. Judging by the specs, your PC should be able to handle Apostles - and I know there are people with worse setups running them fine. So unless you have a ton of other pefromance-heavy apps opened, it *should* be working, but there may be some kind of weird interaction with your hardware specifically.
The only workaround I can suggest is to temporarily move music folders of the mods you aren't playing currently. They're located at %steamfolder%\steamapps\workshop\content\718670. There's going to be six folders each corresponding to a mod; I don't remember exact ids of each, but you could tell which mod is which by looking at the cover image inside of the each folder. Just move "audio" folder from the mods you don't intend to play right now and, hopefully, that'll free just enough memory to proceed.
GHIRBI
The Roost Machine
Exile: Betrayer's Map
and the three Exile Apostle DLC
I'm guessing it's due to a bunch of assets being loaded all at once, especially since the three Exile DLC all have their own MP3 replacements, but I thought it would be better to ask here since it seems more like an issue with how the assets are being loaded vs the actual assets themselves. I'm not familiar with Unity or working with DLLs, so I'm unsure if this due to some limitation with the game itself, my hardware, or a memory leak of some kind.
I put two different crash logs here:
https://pastebin.com/BNqi0Msp
And my pc specs here:
https://i.imgur.com/VSXFUJJ.png