Stellaris

Stellaris

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New Tradition Grammar Fix
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Sep 14, 2021 @ 12:00pm
Mar 10, 2023 @ 6:19am
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New Tradition Grammar Fix

Description
I really like the new tradition-groups added in 1.31, but unfortunately, two of them are suffering from what I call ‘Live, Laughter, Love’ syndrome; they aren’t in the same grammatical case as the rest of the old traditions.

This is just a quick, purely-aesthetic micro-mod to fix that!

‘Mercantile’ has been renamed ‘Commerce’, and ‘Unyielding’ has become ‘Perseverance’. Additionally, the description of the latter group has also been made slightly longer.

Should be compatible with almost everything, including ironman and saves. The only other mods that will cause issues with this are ones that change the names or descriptions of already existing traditions. Other than that, you're good to go!
15 Comments
FinePhenomena  [author] Mar 12, 2023 @ 1:38am 
@Reianor The names 'Mercantile' and 'Unyielding' have simply been chosen as the result of lazy and thoughtless writing. If every tradition-group name was an adjective, then 'Mercantile' and 'Unyielding' would be fine as names, but this is not the case. Saying that 'names are names' is irrelevant here, and a bit of a cop-out solution.

The example that you gave goes to prove the incongruity of the names as they stand. There is a clear pattern that is being followed here, as opposed to a more abstract system of naming, and, as such, the most reasonable thing to do is to standardise word forms.
Reianor Mar 10, 2023 @ 11:10am 
The reason this stopped making sense to you is the fact that you ate a word and forgot about it.

"We value prosperity tradition"
"We value mercantile tradition"

See? It's not just merely the same case, it's same freaking word in all of those cases.

Those are names, and names don't need to follow a single form, exactly because of the above reason - every name has an "eaten" word hiding in it's shadow it's that word that needs to follow form, not anything else in it's stead.
T145 Dec 21, 2022 @ 8:30am 
I'm also fairly certain you can override the locales by adding your own locale file in the localisation directory rather than overriding the whole tradition locale file. That way Paradox can do w/e they want to traditions and fix any potential tooltip grammar issues w/out breaking this entire mod or having this mod overwrite their changes.
FinePhenomena  [author] Dec 21, 2022 @ 8:15am 
@T145 Thanks for letting me know! I'll update as soon as I get the chance to.
T145 Dec 12, 2022 @ 12:39pm 
Needs an update in 3.6 since Paradox revised the tradition locales.
FinePhenomena  [author] Nov 30, 2021 @ 4:38pm 
@TheEventHorizon - Should be compatible, even though I haven't updated the mod-version-descriptor yet
FinePhenomena  [author] Nov 30, 2021 @ 4:36pm 
@Jack Jack Attack - I did consider calling it that initially, but honestly, looking at how the tenets of the tree are described, I feel like 'commerce' is a slightly better fit lol
FinePhenomena  [author] Nov 30, 2021 @ 4:36pm 
No worries, guys! Glad to be of help :)
TheEventHorizon Nov 25, 2021 @ 12:44pm 
3.2?
Jack Jack Attack Sep 27, 2021 @ 2:25pm 
Could change to "Mercantilism" instead of "Commerce". Less of a change, and better describes what the tree actually does.