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at first i thought it conflicts with another mod - created a new game, only added this mod - still nothing happens.
Anyway I've checked the console (forgot all about that), and saw that I set the rate to high. Above the maximum allowed rate, I didn't even know that there was a max.
I struggle understanding how rates actually work, so I set some very high to provoke more vehicles, which obviously didn't work.
Come to think of it, I'm not sure why you would run the mods at the same time, as the timetable mod is more targeted towards 'simulating realistic traffic patterns' (I think?), whereas LineManager strictly only optimizes vehicle numbers. Maybe it will work by using timetables for trains only i.e. disable automatic management of (passenger) trains, and let everything else be managed automatically?
Either way, LineManager should work with most mods due to the design - it's essentially only undertaking the same actions as the user would, albeit with a bit of processing and analysis in the background to determine the right action i.e., add or remove vehicles as required.
Having said that, to make things work as good as possible, make sure to place depots so they are indeed accessible to/from all directions - this is extra important for train depots as they need to follow tracks (unlike buses/trucks/ships/aircraft that can route relatively freely).
You will get repeated warning messages in the console if LineManager is unable to locate a depot for new vehicles.
Does a depot have to be in direct connection to a line or can I place it anywhere? For example does the line manager use one road depot in a city or do I need to place one where a line passes?