Stellaris

Stellaris

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Project SCP (Formerly SCP Anomalies & Events)
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File Size
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60.080 MB
Jul 5, 2021 @ 11:24am
Oct 29, 2022 @ 12:25pm
61 Change Notes ( view )

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Project SCP (Formerly SCP Anomalies & Events)

Description
SCP anomalies and events, what else? Well, a lot else actually. Not really just an anomalies and events mod anymore... but, well, one thing happened then another and BAM suddenly I have this overextended mess of code.



[discord.gg]

SCPs currently added anomalies/events:

SCP-055 ----- It isn't round
SCP-173 ----- The Sculpture
SCP-426 ----- I AM A TOASTER
SCP-682 ----- Hard to destroy reptile/Unkillable lizard
SCP-963 ----- Dr. Bright's amulet.
SCP-2399 --- Malfunctioning Destroyer
SCP-3008 --- Event Chain & Planet modifier. Special relic at end of the chain for the first to complete their instance of it. Not strong mind you, but still noteworthy.
SCP-5000 --- Why? (Requires the mod settings be set to "I want it all" at game start)


Other things:
-One tier 5 tech that I felt was fitting to the theme of the SCP universe, a reality warping weapon (Weapon currently disabled due to bugs). I plan to later add scranton reality anchors to defend against it once I figure out how. Also modifiers reality bender job output.
-Some buildings.
-A SCP Foundation Namelist
-New pop jobs
-Various flag emblem icons for around 14 or so different GoIs, plus the foundation.
-SCP 387 origin
-MTF flags

FACTIONS ARE PARTIALLY IMPLEMENTED:
-The SCP Foundation is the first of I think 14 or so factions that will be able to appear during the course of the game. Only one empire can get each of them, and they are all going to be mutually exclusive.
-Second is MC&D, it can only appear after around 6 months after the foundation's appearance.
-Third is Gamers Against Weed, which has the same time requirements to appear as the MC&D
-Then there are the three sects of the church of the broken god as factions
-Also the serpent's hand has a faction
-as does the sarkic cult (Only faction that is not announced to other players when it shows up. Don't tell anyone you got it.)


More coming soon, I'm working on a lot of projects rn tho and I don't have that much time to add to this though.

Planned Features:

-SCP-001 ----- When Day Breaks (origin, something along the lines of the doomsday origin)
-SCP-001 ----- Sheaf of Papers (Collectible relic, probably from a dig site. Currently WIP.)
-New factions


Other information of note:
-This isn't my only mod, so finding time to add features may be awkward for me. Regardless, I shall do my best anyway to work on this when I have time.
-All Civic icons were made by The Hive. His github repository is https://github.com/quetzatcoatl/Stellaris-Moding-Assets.
-actually, unless otherwise stated, the art asset used was made by The Hive.
-SCP 682 event image made by IsisMasshiro on deviantart. (Thanks to Hive for finding the image and acquiring usage permission, as well as converting it into a stellaris-usable size!)


Known Bugs:
-Factions do not always show up immediately upon the event firing. This is not intentional, but I can't exactly fix it. The reason is presumed to be that the factions are simply enabled by the event and then all pops are instantly reevaluated for what factions they qualify for. This means problems, such as if not enough pops switch for the faction to form instantly... regardless, just wait a bit and make sure you have enough support for matching ethos and it will show up eventually.
Popular Discussions View All (1)
1
Mar 11, 2023 @ 1:59pm
What Does The Appleseed Tech Do?
|_| Clyax
317 Comments
w.girl27 Mar 30 @ 5:52pm 
so sad this was never updated it was geuinly incrediple
Rogueone Dec 19, 2024 @ 12:18pm 
Does anyone have an updated version
FunnelVortex Dec 17, 2024 @ 4:40pm 
For those who want to still use this mod delete the duplicates of the job files in the mod folder because those are what's causing the bugs/overrides. Unless you're one of the few people who actually got the necroids DLC it shouldn't affect your experience.

I did a personal fix for it on my end by removing all the overrides for non SCP-affected jobs and renaming the files but for those unfamiliar with modding delete the "00_specialist" and "00_workers" files in STEAM\steamapps\workshop\content\281990\2538207206\common\pop_jobs and it will get rid of the bugs and, again, it doesn't affect anything unless you play with necroids and even then it's an acceptable fix until the dev can get around to updating it.
huangnorway Nov 3, 2024 @ 6:19pm 
Hope you doing well in.school,creator.
Phantomcreator42  [author] Nov 1, 2024 @ 11:04am 
At this point unless I get an idea for something I really really wanna make I generally am just too tired to do anything.
Phantomcreator42  [author] Nov 1, 2024 @ 11:04am 
Considering I'm in college and constantly swamped with assignments and when I'm not I feel too burnt out? Yeah.
huangnorway Nov 1, 2024 @ 7:52am 
Sorry, but is it a dead mod?
Stratos/Lilith Apr 27, 2024 @ 3:16pm 
looking forward to an update of the mod
Phantomcreator42  [author] Mar 27, 2024 @ 8:53am 
Well right now I couldn't if I wanted to. My desktop (where the files are stored) has been Out of Order for the last month or so. I think the SSD with the OS on it is corrupted.
I Can Levitate And Kill People Mar 27, 2024 @ 4:05am 
SOooooooo....