Voxel Tycoon

Voxel Tycoon

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SCM Carpentry mod - V.1.25
   
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File Size
Posted
Updated
1.346 MB
Jun 14, 2021 @ 11:54am
Oct 8, 2022 @ 10:27am
4 Change Notes ( view )

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SCM Carpentry mod - V.1.25

Description
This mod adds seven new products derived from wood. All buildings / vehicles have their own 3d model.

The buildings and vehicles that are listed must be investigated to be available.
-Furniture factory
-Furniture warehouse
-Furniture store
-4 different truck models
-Standard gauge Boxcar wagon

Products:
-Wooden barrel
-Wooden bed
-Wooden cabinet
-Wooden chair
-Wooden dowels (required for all 6 products)
-Wooden shelves
-Wooden table

Research:
-Furniture manufacturing

Locaization:
-En.
-Es.
-Fr (refreshf5).
-Nl(Mooncake).
-It(Fredrik Leftin).
-Ru(Лакикраб).
-Uk(Лакикраб).
-De(ZARazor91).
-Sk(Jurajojo).

Version: 1.25.

Changelog:
-Release mod.
-Added german localization.
-Added missing color palette file for furniture store.
-Added Slovak localization
-Mod folder name has been changed to avoid incompatibilities with other possible mods.
-Fixed conveyors input/output direction.

<<IMPORTANT NOTE: IF A GAME HAS BEEN STARTED WITH MOD VERSION 1.11, THE GAME WILL STOP
WORKING DUE TO THE MOD NAME CHANGE.>>

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10 Comments
The Lord of Nifleheim Oct 8, 2022 @ 10:59am 
Awesome! Can't wait to try it out again. Thanx for the quick fix mate. Love the mod <3
jjlor1981  [author] Oct 8, 2022 @ 10:29am 
I have updated the mod to solve the problem with the conveyors.
jjlor1981  [author] Oct 8, 2022 @ 10:29am 
-Fixed conveyors input/output direction.
The Lord of Nifleheim Oct 3, 2022 @ 8:43am 
Okiiii, I'll wait patiently then for the update. Thanx for the quick answer!
jjlor1981  [author] Oct 3, 2022 @ 8:42am 
H The Lord of Nifleheimi, I still have to update the mod as I did with the other mods that broke after the last update.
The Lord of Nifleheim Oct 3, 2022 @ 8:29am 
Hi, first of all, awesome mod. I do have a problem with the furniture mod tho: I can only transport resources into the factory, but I can't transport them out via conveyor belts. Is this intended and am I missing something?
jjlor1981  [author] Feb 26, 2022 @ 3:49am 
Hi Jorn, no, I didn't take into account the limit of items per second.
Jorn Feb 26, 2022 @ 12:38am 
Great mod! One question though, did you take into account that belts are limited to 1.25 items per second? That reduces the max output for dowel production to 2.5/sec, down from the 10/sec that the recipe offers.
jjlor1981  [author] Jun 15, 2021 @ 9:09am 
<<IMPORTANT NOTE: IF A GAME HAS BEEN STARTED WITH MOD VERSION 1.11, THE GAME WILL STOP
WORKING DUE TO THE MOD NAME CHANGE.>>
776166 Jun 15, 2021 @ 4:35am