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I probably will change it to replace the farmer, and I'll get on that all in a bit.
Personally, If I was to work this in, I make it so while you lose the 2 housing still, you instead switch the clerks out for farmers. That way it fits the theme of having the habitation district now being your farming district for habitats.
So now you can have a mining world, a forge world above it, as well as an orbital ring increasing both mining and alloys to create some truly spectacular vertical production chains.
I'll update it to at least allow that and fix whatever issue a code change did.