Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

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New Myth Unit Tech
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File Size
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2.402 MB
Apr 29, 2021 @ 5:11am
Jan 14 @ 11:13am
10 Change Notes ( view )

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New Myth Unit Tech

In 1 collection by Toasty Goblin
Toasty's Gameplay Revamp
3 items
Description
Adds Myth Unit upgrades to Myth Units that previously didn't have them. Also fixes non Egyptian units not receiving the Eclipse SFX.

AVENGER

-40% Avenger training time
-10% Avenger favor cost
-75 Avenger food cost

BATTLE BOAR

+6 Buck damage
+90% buck radius

BEHEMOTH

Recovers an additional 3 hit points a second
Behemoths can knock back human soldiers and myth unit infantry for 75 hack attack

CALADRIA

Caladria now has a ranged attack dealing 16 pierce attack

FENRIS WOLF

Fenris Wolf can now deal 75 hack attack to animals, caravans, villagers, small myth units with a 500% damage bonus to villagers and caravans and heal for 100% of the damage (20 second recharge)

FIRE GIANT

+6 Fire Giant line of sight
+20% Fire Giant move speed

HEKA GIGANTES

Heka Gigantes can now leap to titans/buildings/stationary units
-25% Heka Gigantes ability recharge time

HYDRA

Hydra can heal for 80% of the damage they deal (15 second recharge)

MANTICORE

-30% Manticore ability recharge rate
+3 Manticore ability projectiles

MOUNTAIN GIANT

+200% Mountain Giant smash attack vs myth units and Helepolis/Siege Towers
Mountain Giants can now attack large enemies with smash
Mountain Giants can now kick all Villagers and trade units as well as Dwarves

PHOENIX

Phoenix Egg explodes on death for 100 hack attack
+1 Phoenix speed

SCARAB

Scarabs secreet poison in a small area effecting humans and myth units (12 second recharge)

+20 Scarab Blood damage

SCORPION MAN

+15% Scorpion Man attack speed
+25% Scorpion Man tail sting damage
+100 Scorpion Man hitpoints

STYMPHALIAN BIRD

+10% Stymphalian Bird attack and speed for every nearby Stymphalian Bird

WADJET

Wadjets spit venom in a small area, damaging multiple enemy units (12 second recharge)

Software Used:
- Notepad ++
- Photoshop
- Gimp
- AoM Texture Converter
- AoM File Converter

Twitter: https://twitter.com/ToastyJamesMODs
ModDB: https://www.moddb.com/members/na3260990
My Site: https://toastydennis.wixsite.com/mysite
44 Comments
cant find job Apr 26 @ 6:41pm 
Thanks for making 2024 mods
FohnJarmery Feb 10 @ 2:45pm 
I recently started using this mod however it'll sometimes randomly crash the game. There's no error log or message indicating what the issue is, the game just closes itself. It happens every third game or so and it's definitely this mod, it only happens with this mod installed.
JereFael Nov 8, 2023 @ 8:47pm 
I think it must be a stupid question, but is there any way to make this compatible with the classic T-Compilation mod? Sorry for inconvenience
Doomed World Sep 4, 2023 @ 2:04pm 
FENRIS WOLF looks way weaker than most of the other bonuses
LaBonez Jul 11, 2023 @ 10:53am 
Understandable, thanks for the replies, and no need to rush quality work.
Toasty Goblin  [author] Jul 11, 2023 @ 1:24am 
@LaBonez I'd like to add some new techs at some point in the future for aquatic myth units and possibly some others like the Lampades and Saytrs, but I won't be touching the china DLC, because I don't have it.
LaBonez Jul 10, 2023 @ 10:11pm 
I'm really loving this mod. Are you effectually going to expend on adding tech upgrades to all myth units without ones? Such as the Chinese Civ, water-based units, and other flying units
Toasty Goblin  [author] Jun 28, 2023 @ 1:15am 
@LaBonez Some of the the techs have the correct names, but most of them are just simply "Fire Giant Tech" or "Heka Gigantes Tech", feel free to look in the techtree xml in the mod folder see exactly what they're called, hope this helps.
LaBonez Jun 27, 2023 @ 6:27pm 
I'm trying to make a map that uses these techs but I can't seem to find their names in the editor. Do they have different names in the code?
ReborN Mar 25, 2023 @ 2:01pm 
Thanks for updates!