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Also there is this event with the cool glasses, which break and release a world ending demon. It was the easiest fight I ever had. One attack exed it. Pretty unbalanced. Espeacially when I think about the aforementioned event which was way harder.
It would be great if you fixed a few kinks. The overall ideas are great. The sunglasses are maybe a bit lorebreaking...
Or
2) mods that want to be CREATIVE, create immersion-breaking lore, force players to fight mobs of enemies regardless of difficulty (30 thrixl hatchlings on storyteller was my breaking point), use hackneyed, cliched dialogue "alright time's up", and force players to take overpowered mary sues or that screw up our character relationships.
This is the 2nd type unfortunately, doubly unfortunate because I agree with the prior commenters, a lot of work was put into the mod. But a quick skim of the comments would suggest that these are not new critiques. Thanks for the experience.
This is the first time I've run into one where I disagree with, so I hope you can help.
Would it be possible for you to disable Hindquarters for any characters who are already locked into a relationship? Or give them an option to not fall in love? Two of my Legacy characters fell in love, even though both were locked into relationships (with characters who weren't in the current campaign).
I would prefer that these characters not cheat on their spouses. Or at the very least, have the option not to cheat.
Great mod! But I am so sick with Madam Jua....