Left 4 Dead 2

Left 4 Dead 2

871 ratings
No Space 4 Zombies (Fixed) v2.8
   
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Survivors: Bill, Francis, Louis, Zoey
Game Content: Campaigns
Game Modes: Co-op
File Size
Posted
Updated
360.873 MB
Mar 26, 2021 @ 8:07pm
Jun 21, 2021 @ 5:01pm
14 Change Notes ( view )

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No Space 4 Zombies (Fixed) v2.8

In 1 collection by TimelordMagnums357v1
Timelords Campaigns
34 items
Description
This is a fixed campaign created by Hunter McJesus back in May 2010. It's a retake on Coald Blood with a much different finale and journey to get there. All models, nav, etc have been fixed - replaced as necessary to get it working correctly. Thanks to Bianca for some assistance with the art and ideas. I fancied up the finale with more items, a really awesome skybox, and redid every safe room as most of them weren't working. All particles are working for the shuttle liftoff and you'll love the new skybox. Just note that the finale has 8 different variations and a ton more counting the tank generators that are part of the original authors work. No two finales are the same. Some more or less challenging. Enjoy.

In regards to the finale - The finale is custom by the original creator. You first touch the console - no code to enter, just touch the console - then the keyboard lights up. Touching the keyboard starts the finale. There are three consoles that are on the launch pad in different places. Sometimes something gets stuck with the launch platform and a console will show a message telling you what is wrong and start glowing. This message will show until you clear it by touching the glowing console to make the finale move forward again. If you don't push the console that is alarmed the platform - that goes out to the space shuttle - stops and tanks and common will continue to come until that happens. So make sure and watch for those errors! They don't happen every game, it's totally random. Every game is different. I've played games where 2 errors happen and I've played games where no errors happen. It's totally random. I think a random finale is a good thing. Even the tank spawns are on their own timer and random to a degree. I removed the double tank spawns in v2.4 to make the campaign more playable. The double tanks were there since 2010 but with the nav working better and generating lots of zombies double tanks x 2 in older versions could get tedious and un-fun. I want you to play this thing. Hope this helps.

Copyright March 2021 for Steam workshop version
This item is not authorized for redistribution except under Trunten or "TimeLordMagnums357"
"Game Maps" community version April 2021
https://www.gamemaps.com/details/25158
Popular Discussions View All (1)
8
Oct 6, 2023 @ 8:17pm
(WIP) Secret Barrel locations & notes
Randumb Doomer
56 Comments
★★S.W.A.T★★ Apr 22 @ 3:02pm 
Very good map , ty :steamthumbsup:
ActionMan Mar 9 @ 3:32pm 
Cool map thanks a lot
RANCAR | ESP Mar 2 @ 4:01pm 
9/10 Map. Gameplay: https://youtu.be/bg4gIsSV6Wo :steamhappy:
TimelordMagnums357v1  [author] Oct 15, 2024 @ 9:20pm 
Captain Kratine the tanks and hordes are all on timers pretty much. I think every time you play through the finale it's going to be different. It's an unusual design finale and the original map it was broken due to a nav error but I fixed that. I tired to make the finale more random by adding some different timers etc. One time you may get 1 alarm and have to turn it off and the second time you might get two or even three alarms. It's to keep it random to keep you off your game LOL :). You can blame the original creator for that design though. I just added to it :) He He. No wait it should be Muhahahahahah. Later.
Captain Kratine Aug 9, 2024 @ 10:19am 
Finale with Endless Horde no Break, 2 tank constantly spawn at the same time with horde is quite a terrible design
Other than that, everything else is cool
Jmod Jul 24, 2024 @ 10:43pm 
8/10 really like the alternative pathways and general vibe of the map. Appreciate that most of the levels are on the shorter side. Maybe 1 or 2 events could go away and some areas felt a little too flat.
TimelordMagnums357v1  [author] Jun 30, 2024 @ 4:57am 
Kitty the keycard is on a random body every game. it's never in the same place. But it is in the same genral area.
kitty0503 Jun 29, 2024 @ 11:45pm 
Where is keycard?
TimelordMagnums357v1  [author] Mar 15, 2024 @ 1:37pm 
Scout there is a whole bunch of goodies appear in the end saferoom :)
ScoutSniper Mar 12, 2024 @ 9:59pm 
what happens when we get all the barrels?