Europa Universalis IV

Europa Universalis IV

Not enough ratings
Age Overhaul
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
1.140 MB
Mar 12, 2021 @ 4:26pm
1 Change Note ( view )

Subscribe to download
Age Overhaul

Description
Age Overhaul
Have you felt it weird that the Age Abilities that you purchase in an age magically disappear when a new Age begins, even if you _just_ purchased an ability? Well, fret no more! Now your Age Abilities can carry over between ages, for as long as you want them to!

Age Overhaul focuses on making Age Abilities available for all nations (if configured for such) and allowing players (and AI nations!) the ability to carry over previously purchased Age Abilities from one age to the next.

Features
- Unlocks country-specific Age Abilities for purchase by all countries
- Ability to carry over Age Abilities from one age to the next using Golden Splendor
- Full configuration of all features
- Safe to drop in to games mid-way

"Golden Splendor"
Golden Splendor is the currency that is used to carry over Age Abilities from one age to the next. It is generated every time you purchase an Age Ability in a particular age. At the end of the Age, a menu will appear that will allow you to repurchase Age Abilities that you had previously owned in the last Age. Unlike regular Splendor, Golden Splendor carries through different Ages, allowing you to stockpile Golden Splendor.

Configuration options for the mod allow you to:
- Change how much Golden Splendor is generated when you purchase a new Age Ability.
- Change how much Golden Splendor it costs to purchase a previously owned Age Ability in future Ages.
- Modify a multiplier that will make older Age Abilities progressively more expensive as time goes on (e.g. Age of Discovery bonuses can be progressively harder to maintain the longer things last).
- Enable or Disable carrying over Age Abilities
- Settings for enabling/disabling decisions for converting Golden Splendor to Splendor and vice-versa
- Settings for changing whether Country-Specific Age Abilities (i.e. The Guns of Urban) can be unlocked by other nations

Tutorial/Example of Mechanics
With Default Settings
Age of Discovery
-Player purchases the The Guns of Urban ability, generating 800 Golden Splendor, but is unable to purchase any other abilities this age.
Age of Reformation
- Player has 800 Golden Splendor upon entering into the Age. When the menu to repurchase abilities pops up, they repurchase the The Guns of Urban ability, using all their Golden Splendor.
- During the Age, the player purchases the Powerful Tradeships and Religious Wars abilities, generating a total of 1600 Golden Splendor.
Age of Absolutism
- Player has 1600 Golden Splendor upon entering into the Age. Since they had repurchased the The Guns of Urban in the last Age, it and Powerful Tradeships and Religious Wars are all available to purchase. They repurchase The Guns of Urban and Religious Wars for the next age, using all their 1600 Golden Splendor.
- During the Age, the player purchases the Administrative Efficiency and Absolute Government abilities, generating a total of 1600 Golden Splendor.
Age of Revolutions
- Player has 1600 Golden Splendor upon entering into the Age. Since they had repurchased the The Guns of Urban and Religious Wars in the last Age, they and Administrative Efficiency and Absolute Government are all available to purchase, while Powerful Tradeships is not available to purchase since it was not active in the Age of Absolutism. They repurchase The Guns of Urban and Religious Wars for the next age, using all their 1600 Golden Splendor.
- etc.

Default Settings
- Golden Splendor Generation: 800 GS per Age Ability
- Golden Splendor Cost: 800 GS per Age Ability
- Golden Splendor Multiplier: 1x
- Country-Specific Bonuses: Vanilla (only specific countries can unlock the country-specific Age Abilities)
- Golden Splendor -> Splendor Decision: Enabled
- Splendor -> Golden Splendor Decision: Enabled
- Carrying over Age Abilities: Enabled

Future Plans
- Bug fixes!
- Balancing
- Better handling of how the AI chooses abilities to carry over
- Additional ways to generate Splendor
- Additional ways to spend Golden Splendor (boost your monarch points possibly? etc.)
- Patches so the mod can work with other mods that touch Age Abilities (ex.: Ages and Splendor Expanded). Alternatively merging with at least one mod adding those things!

Usage of this Mod
Feel free to use this mod in any modpack, or to create compatibility patches for this and other mods. If you want to incorporate this mod into your mod, contact one of the creators to let us know.

Not Achievement Compatible

Mod Compatibility
This mod is fully compatible with any mod that does not change Age Abilities. Any mod that does touch Age Abilities (ex.: Ages and Splendor Expanded) are not compatible with this mod at this time.

Recent Version
1.0.0 - Initial Release
Click here for a detailed version history[raw.githubusercontent.com]

Development/Source Code
Source code for the mod is available on GitHub[github.com]

My Other EU4 Mods
Unequal Nations - Random Buffs/Nerfs for Unique Playthroughs
Age Overhaul - Unlocks Country-Specific Age Abilities for everyone and allows carrying over Age Abilities to new ages
11 Comments
AmyClaraRose May 29, 2021 @ 3:39pm 
Hi von hope you are doing ok i added you on steam to see if you could modify a few files of your for me to make it work with another mod i use
Lunar Magister Apr 9, 2021 @ 10:46am 
That's great to hear! I'll be looking forward to it.
von der borch  [author] Apr 9, 2021 @ 8:38am 
I've definitely been thinking about it, because the settler bonus isn't necessarily the best, but I've not had the time to go through and actually code the event. I've also been wanting to go through and try to come up with some better alternatives for the other age bonuses that are Rules at the same time. I'll hopefully be able to add the events once Leviathans comes out (along with making sure it is updated).
Lunar Magister Apr 8, 2021 @ 4:56am 
Great mod, btw!
Lunar Magister Apr 8, 2021 @ 4:56am 
I really love the developed colonies age bonus, but in this mod carrying it over just gives a settler bonus. I understand you can't give certain age bonuses (the ones that are rules) as modifiers. However, could you use an event tied to a flag/dummy modifier instead to properly imitate the ability?
von der borch  [author] Mar 24, 2021 @ 12:12pm 
I'll do some digging, but no graphics files were touched so that is weird it would be causing issues.
R-TEAM Mar 24, 2021 @ 3:03am 
von der borch  [author] Mar 22, 2021 @ 12:50pm 
The AI does use the system as well.
R-TEAM Mar 21, 2021 @ 11:28am 
Use this the AI "sensefull" or is this only another "nice idea" but only for player an big buff mod ..?
von der borch  [author] Mar 15, 2021 @ 9:08am 
Not at this time, it will need a patch to work with Extended Timeline (it is something I am looking into).