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Sure thing, another thing that come to my mind that maybe could be tweakened is the decision to destroy/intercept colony ship when the pops are trying to found a new colony and player have the policy of "Colonial Policy" set to "Colonial Restriction".
I think there should be a malus to pop hapiness when you are ordering a navy to intercept the ship, because it has almost no negative outcomes (besides loosing small amount of pops) but when you're lucky you can get a colony ship for free. Maybe there could be another negative modifier applied when the ship was destroyed.
It especially gets little weird when you get those plucky explorers who are eager to explore the galaxy, and yet your navy blows them into oblivion and everyone not gives a crap about that :D
Cheers
Someone once said that insanity is doing the same thing over and over again while expecting different results. Given that the difference between insanity and genius is success, that must make you a genius. Many thanks!
And I understand that they should be very vulnerable, but I'm looking at balance here too. I don't want rogue colonies to just be a cheap way for you to gain thousands of extra pops quickly.
I really find your mod amazing and I have one sugestion, could it be done that those new Rogue Colonies do not spawn with level 3 starbase but with regular outpost?
I get that this helps them. A LOT. But I find this super-weird that (especially at the begining of the game) some fleeing colonists who are running from their parent empire are able to construct an super advanced starbase from nothing. I think it would be better if they start with regular outpost.
I get that this would make those colonies much more vulnerable but well, those who leave the safety of their parent empire should be an easy target.
I think that those new colonies should really be behind in terms of economy and especially, expansion, as now the new colonies are far too expansive and hard to contain, especially at the begining of the game where empires can get a level 2 starbase max and those new are spawning with level 3, I think it gives them too much unrealistic advantage
Cheers