Europa Universalis IV

Europa Universalis IV

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Choose Your Dynasty!
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2021. jan. 23., 12:22
szept. 2., 12:46
46 változásjegyzék ( megnézés )

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Choose Your Dynasty!

Leírás
Welcome to "Choose Your Dynasty" mod!

Have you ever found yourself in a situation where your beloved heir died in a hunting accident and your old monarch took his last breath? Leaving succession to a local noble whose dynasty name is so lame that you would rather let your biggest rival annex you than let him rule?

Or maybe you’ve always dreamed of calling an election upon discovering that your heir is a 0/0/0 craven while your king is already 80 years old?

Perhaps you wanted to create a role-play scenario in which the Byzantine Empire is brought back to glory by the descendants of the Julio-Claudian dynasty?

If so, this mod may be just for you! It lets you choose your dynasty or call an election with a simple decision — just click and pick whatever dynasty you want from the list!

Not Ironman compatible.
Népszerű témák Összes megnézése (1)
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1
jún. 22., 16:49
KIEMELVE: Suggest your dynasty!
Augustus Gigachadus
99 megjegyzés
Augustus Gigachadus  [készítő] okt. 28., 2:34 
Every local change in a mod directory will be overwritten every time na update goes live. You can bypass this by:

A) Creating a local mod that does the same as desired mod.
B) Have a backup of your files somwhere on a disk to overwrite it once the update comes.
C) If you want a specific dynasty to be added to this mod, you can write it here in the comments and I will add it. :)
Brae okt. 27., 19:55 
Yeah, did some digging. Seems so.

So - I've always wondered but never bothered for fear of "mucking things up", but:

- if I am subscribed to a mod on Steam, say this one ("Choose Your Dynasty!")
- and then I edit the mod's files locally
- are not those changes at risk of one day getting overwritten by some force, likely Steam?

I'm worried about going through all this effort to achieve my desired outcome(s), only to find myself through ignorance in a position where things change on me and I don't know why.

Would it then just be better or advisable to create a local copy of the mod in question, unsubscribe from the mod on Steam, and simply clone the mod as a local mod with my edits - so basically my very own custom version / build of the mod? This way I can at least version control and make back-ups.

Obviously it means manual updates are my problem now, but I imagine that will ensure the stability of one's game build ("checksum", I believe?) and current campaigns, yeah?
JCD okt. 26., 8:06 
Brae this involves editing the event file and localization.

It's easy however tedious if you want to add dozens of new dynasties.

You need to create new options in "Choose your dynasty" event.
Brae okt. 25., 18:04 
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Part 2
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1. Would you mind providing instructions in the Steam page description as far as how a given user of your mod can insert whatever dynasty names they'd like - all to their hearts content?

2. I see two new buttons in-game for the "Dynastic Actions" sub-menu in the "Diplomatic Actions" menu. I appreciate that the feature exists and it's just a shame that I personally can't permit the use of them in my own campaigns - as I don't think it is fair that the AI cannot refuse my diplomatic proposal, as with any other proposal I send. Do you know if it's possible to disable that functionality on my side? I would LOVE if you could make your mod - eh... "modular" in that way. :3

But thank you, Augustus! ^-^

(Bloody well done, lad. : )
Brae okt. 25., 18:04 
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Part 1
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You know, this is a lovely mod. I actually needed something like this.

Recently, I created my own "dynasty pack" mod - a simple input of a double-quoted string, a humble dynasty name, into the Irish culture section for the Extended Timeline version of my "00_cultures.txt" file (upon where I have to edit in the dynasty into my save game file for my ruler and his heir).

Unfortunately, that seems to have nuked some of the cultures in my latest playthrough.

I have NO idea why. I thought it was the most surgical, non-invasive edit / injection I could make. Turns out I was wrong. ¯\_(ツ)_/¯

So - I'd like to just scrap my mod and use yours.

However, I don't want to bug you every time I want to add a custom dynasty to the mod.
JCD szept. 3., 3:13 
It works great now! Thank you for the update :)
Augustus Gigachadus  [készítő] szept. 2., 13:03 
Done! If I did everything right it should be ok. Please let me know if the namespace is correctly added now. :2019love:
JCD szept. 1., 15:44 
I think it works fine until the other mod is also lacking the namespace on top of the event chain. I was also confused about the fact that some mods collide with each other without shared game files.
Augustus Gigachadus  [készítő] szept. 1., 15:26 
Really? I’ll look into it then. I’ve never run into any trouble with my mod, even when playing with a huge mod collection. I even tried it with Anbennar once, and it went flawlessly (at least I think so). Still makes me wonder what exactly could have gone wrong with my Aelnar run back in the day. XD
JCD szept. 1., 8:51 
Hi. It's a great mod :steamhappy:

Sometimes I see that your event "choose_your_dynasty_events" collides with other mods.

It looks like choose_your_dynasty_events.txt should have "namespace" (e.g. namespace = choose_your_dynasty_events and changing the event for sth like choose_your_dynasty_events.1) to avoid the collision with other mods.