Men of War: Assault Squad 2

Men of War: Assault Squad 2

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Red Rising Redux 3.27b
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24.659 GB
Jan 19, 2021 @ 6:08am
Dec 22, 2023 @ 11:13am
173 Change Notes ( view )

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Red Rising Redux 3.27b

Description
Stable Version of Red Rising

THIS IS STANDALONE. 25 gb
Also to other Modders: If you wish to implement your standalone mod into red rising redux. upload the standalone weapon, vehicle, map, mission, bug fix, etc. to steam workshop. Then pm any contributor. And we integrate it into the mod to make sure its compatible.

Are you a fan of Robz Realism? Disappointed that Red Rising was never finished?
This mod is a continuation of the Red Rising Mod series which aims make the gameplay more realistic and gratifying.


Credits:
  • Red Rising 3.3 - Agunter999, CopZ, DalekSnake, Knuckles, Sacomatic, Soldier96, Viper200133, Xavier Owens and Lobu Cantabru.
  • UFO mod for original models
  • AI - Lil Devil
  • Red Rising Revolution - Rex
  • Robz Effects - RobZ
  • Porting Robz Effects - Dr Diesel and cbyyy2013
  • 1000x1000v3 map by zalan.balazs
  • Turkish Voices by Microsoftman Moskvitch
  • Vehicles from Red Frog Mod
  • Flame thrower auto firing from Cosalcea
  • CoD WW3 weapons,skins,units,portraits,languages by wiga
  • Cold war 1.7.2 developers. weapon sounds, (maybe more)
  • Cover Snipe Re-animation w/ FFADC (Vanilla) by xX(Warrior250)Xx
  • Leaning animation replacement from the creators of cold war 1.7.2
  • ak/ar pack and ranger/insurgent skin pack credit goes to ruemc, who assisted in integrating them and gave great tips as well


    Some of the current features include:
    • Tanks, Apcs, Mortars, RPGs, and other units have been rebalanced to make them more practical in combat.
    • High Velocity Munition improves immersion and reduces the domination of ATGMs on the battlefield.
    • Range for all weapons has been dramatically increased to enable long range firefights.
    • Pistols. shotguns, and SMGs are no longer useless in firefights.
    • Snipers and machine guns have become lethal in long range standoffs.
    • New Tank vs Tank Sound Effects
    • ATGM blastwave strength reduced.
    • Added example map for creating wave survival
    • New Real Sound Effects
    • Building Parts are cleaned up by the entity manager. Enables urban combat missions without extreme lag.
    • Better Effects
    • Armor/Culmulative Damage Mechanics for Helicopters and fighter jets -> Balanced against various types of Anti Air weapons
    • Red Rising Bot 1.07 AI by Lil Devil Implemented
    • Working ATGMs for Russian Tanks
    • Long range vision and weapons with balancing
    • Robz Realism Effects ported by Dr Diesel
    • Accurate modern tank guns
    • New targeting system (Units use the weapon currently selected)
    • Fixed Invincible Zombies and Zombies not attacking
    • Helicopter System
    • More vehicles!

    Bug fixes:
    • Invalid Ammo Fixes/Missing Equipment
    • Invincible Humvee fixed
    • Vision fix for certain vehicles
    • Ported all changes from Red Rising Revolution by Rex
    • Name fixes
    • No more explosive-induced flying tanks
    • Vision fixes for sniper and tanks
    • Helicopter/Plane Armor added
    • Handheld ATGM accuracy bug fixed
    • Fixed SAM missiles
    • Mortars and Artillery can now fire automatically at targets
    • Working Supply, Ammo, Engineer, Fuel Vehicles
    • Zombies no longer invincible, missing zombie part texture fixed, zombie parts cleaned up, no more loot spawning

    Future Features & Ideas:
    • Aliens buff
    • Zombie fixes
    • Zombies buff
    • Realistic Gun Sounds
    • Added English Descriptions
    • More NPCs
    • Replacing unrealistic sounds and effects
    • New textures in general, also for map building
    • Canister Shot
    • Dismemberment via PTRS Snipers
    • USAS12 Frag
    • Shotgun Frag rounds
    • real fire rates, muzzle velocities, and weight for all guns

    Mod Compatibility
    Should be compatible with purely mission mods as well as most other mods.

    Compatibility info:
    • Any mod that does NOT explicitly alter the guns, vehicles, etc in the set/stuff files for Red Rising
    • Any mod that does NOT overwrite property files, interaction_entity files

    AI
    Load the AI mod last to overwrite the default AI which comes with this base mod.

    Verified Mod Compatibility:
  • No file conflicts with Past vs Present mod

Balancing Philosophy
Prior to the patch, ATGMs were able to out-range, stun, disable, and flip any vehicle with ease. The large explosive radius of each rocket could also wipe out entire platoons. This was both unbalanced and unimmersive.
This patch reduces the relative range, explosive force, and explosive radius of ATGMs, while increasing the tank shell and ATGM velocities. The aim was to create a new balance around map control and scouting.

Overall, the changes made in this mod makes all heavy weapons significantly more dangerous. For this mod, NATO nations have superior super heavy armor, precise support weapons, and slightly superior infantry. Warsaw Pact forces have superior artillery, high AOE weapons, and superior ATGMs. To protect your assets, you must maintain control of the map to have more places to hide your units while also proactively scouting with your infantry. A standoff between super heavy armor and ATGMs/Artillery will come down to whoever lands the first shot(s).

DOWNLOAD DETAILS:

when downloading multi-gig mods don't immediately try to launch the game, or the mod wont download properly, just wait patiently for the download to finish in steam.
simply: sub, wait for it to download, launch the game (allowing it to mount mods from steam which may take longer the more gigs there is), then you can unsub at your own convenience. Steam keeps 2 copies of the mod. One is in the workshop(ingame in options > workshop) and the other is in the MOW AS2 directory. You need to unsubscribe, maybe delete both, then resubscribe.
common errors and solutions:
  • when your are still subscribed, steam will try to redownload it again and again (trying to "update" it) which is why you should unsubscribe to the mod in steam workshop.
Popular Discussions View All (19)
72
Mar 11, 2024 @ 8:55am
PINNED: FAQ
Batmane
41
Jun 11, 2023 @ 6:48pm
PINNED: Crashing on Launch Details
Batmane
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May 8, 2023 @ 9:33am
PINNED: Bug Listing
Batmane
832 Comments
Jacx 1244 Mar 22 @ 1:55pm 
is there a way to use zombies in multiplayer?
Sorcerer117 Mar 15 @ 6:41pm 
sorry for bother you, can you make a first person view mod for this?

this is the most balanced version of this mod.
RustyChemical Jan 23 @ 5:22pm 
are there us militias in this mod? If so, do you know where its at?
_Gere_ Jan 7 @ 9:44am 
zombies do not attack the units I put
Rattenschwein Oct 26, 2024 @ 9:01pm 
Wtf is the exosuit in the first image
fizrastvor Aug 24, 2024 @ 11:24am 
Update? Something new?
catmanmlio Aug 10, 2024 @ 7:56am 
no
Nu asscid Aug 9, 2024 @ 10:56pm 
get fucked into oblivion
DMEK! Jun 30, 2024 @ 10:10am 
its in the alien section