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F's Weapon collection II - Tools of the revolution
   
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Dec 29, 2020 @ 12:26pm
Jan 30, 2022 @ 6:37am
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F's Weapon collection II - Tools of the revolution

Description
UPDATE: New game start and unique Meitou versions Added! Collaboration with Mezla.

Game start: The farmers. Meitou versions: scroll down for spoilers.

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So, you decided to free the slaves from their oppressors, either from the theocratic Holy Nation or the tyrannical United Cities, and why not both?

And how do you plan to do that? With katanas, sabres, or giant oversized swords, probably.

Well... you are doing it wrong.

Because NOTHING terrifies nobles, priests, and slavers like the sight of an angry mob armed with pitchforks, scythes, rakes, hammers and... sickles!

Start your revolution in style with this mod! 100% Miu approved!

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Weapons added in this mod:

Farmer's Pitchfork
Farmer's Rake
Farmer's Scythe
Farmer's Sickle
Carpenter's Hammer
Woodcutter's Saw
Woodcutter's Hatchet

All models are lore friendly and low- poly, and everything, including the blueprints, is on sale on several shops in various regions, Some factions like outlaw farmers and holy farmers have been given the chance to be equipped with these improvised, yet still lethal, (not OP though) weapons.

Meitou Versions: Several Existing NPCs now carry them, as well as some new ones. In order to find them, you can find clues directly in game (for some) for others you just have to "accidentally" meet them. For those who cannot wait, here are the spoilers:

Rake: The Cultivator, a bounty in Black Desert City
Pitchfork: A random Holy Farmer in some holy farm
Scythe: Boss Simion
Hammer: Armour King
Saw: Cannibal Grand Butcher (Cannibal Capital)
Hatchet: Cannibal Skullsplitter (Cannibal Capital)
Sickle: Savant

NOTES/BUGS

- Some weapons appear slightly off the character's grip
- Icons may or may not display the weapon correctly, sometimes they appear copletely blank. Apparently it's a well known bug with the "auto-icon" feature, so nothing much i can do about it for now...
37 Comments
iriemk Jan 18, 2024 @ 1:06am 
Dude. It works. Made custom items with the weapon meshes and edge II textures, just like the sickle, and attached them as special tool to the dummies' functionality. Only downside is the box text no longer reads "Training..." but "Operating Machine...", because I had to change the function from BF_TRAINING to BF_REFINERY, since BF_TRAINING cannot spawn a special tool. But I'd ratehr have animations with weapons than the bloody text to be honest.
Effe  [author] Jan 17, 2024 @ 3:35pm 
Glad to hear that! Not sure about the animations for dummies though, as far as i can remeber they just use the weapon they have equipped by default, but in any case adding more variety of animations never hurts! Immersion has always been a big factor for me, especially in this game.
iriemk Jan 17, 2024 @ 2:04pm 
Mr Effe, this has been a valuable lesson indeed! Am currently in the process of re-doing all farming functionalities (that is, al vanilla crops, all mod-added & my own custom crops) with the appropriate farm tools.

And making the sickle tool, I figured I could also "forge" weapon tools for training dummies. Always found it kinda lacking that they whacked the dummies from the weapon training mod with empty hands. So I made my own and they all got the proper weapons in-hand when they whack them dummies now!
iriemk Jan 14, 2024 @ 4:30pm 
And I'm still chuckling & grinning cause this worked without so much as a hiccup. First try, BAM, sickle comes out instead of the pug-ugly hoe and he cuts. Really am no genius at this modding biz, but my farming sickle is one neat gadget^^. KUDOS Mr EFFE & Mr MEZLA!
iriemk Jan 14, 2024 @ 4:20pm 
Works easy: Shiny, new farm tools are just items, not weapons. Texture is set to a custom material, and it stays that way, no changing it around like the weird weapon grades/manufacturers texturing does.

I got a red/black Meitou re-texture mod loaded, that would look odd on a sickle for cutting crops, so I stuck with the edge II texture (13_n_Hl.dds), just like the dude whose comment I found. If I catch the Greenfinger cutting his weed, I might take a screenshot and put it here so you can have a looksee.

Again, thank you so much for making this; once my own settlement is up and running in this iteration, I'll definitely outfit all my farmers with your gear for weapons, not just special tools. My kitchen crew already has the pans & chef knifes, with this the farmers get their goodies too. Awesome!
Effe  [author] Jan 14, 2024 @ 3:19am 
Excellent! I don't know how the texturing works in this case, i applied the generic weapon texture that changes the weapon's appearance according to the weapon level, but for objects used in animations, i don't know, one might end up farming hemp with a Meitou sickle with this XD. let me know if i can be of assistance.
iriemk Jan 13, 2024 @ 5:14pm 
*dances around desk smoking, grinning like an imp, watching new anims*
iriemk Jan 13, 2024 @ 5:11pm 
And awesome you should say it before I can even ask! It'll be a long time until my mod gets -potentially- ready to upload. But having permission to literally go "swords-to-ploughshares" here & use your weapons for their original purpose - farming - is a huge step forward on the visual side. Thank you so much, Effe.

I've been watching a ton of Cattrina lately, also getting on her & Shidan's nerves hard here in the forum. Without the advice of those two, I'd be miles behind of where I am now with my mod. I saw the crafting anims mod, it has few that could work on some of my illicit crops indeed.

Anyway, the new HEMP farming anim is already 100x better than the damn HOE. So thank you again - heck, I am so damn happy now with the anim, it's 2 in the morning here & I'm tired as a dog, but I'm staying up a little longer - just to watch Greenfinger cut the weed - with a SICKLE^^.
iriemk Jan 13, 2024 @ 4:52pm 
I can't believe that worked! I'm no modding genius, but I actually got something working first try, after I found this on a modding thread from way-back-when in 2017, and that guy was apparently just as stoked about it as I am now:

[quote=g0jira;1318835718947948406]
update:
works! sort of... i had to create new item, gave it mashes for specific sword and created material (in that case i used edge II dds) ...[/quote]

So :
-Make empty item
-Copy+paste sickle meshes
-Make new material with 13_n_HI.dds (=edge 2 texture)
-Replace hoe[/] special tool in hemp farming functionality with my tool sickle
-BOOM!

Looks odd with generic use, cause the sickle isn't rigged proper to the hand, but with stonemine anim he holds it correctly &it looks terrific! Next is a scythe for wheatstraw^^.

Greenfinger & the Greenhouse Crew thank you kindly for them shiny, new farm tools! If we run across any new weed strains we might just go and name them in your honor^^.
Effe  [author] Jan 13, 2024 @ 4:46pm 
@iriemk Sounds like a great idea, you are more than welcome to use my models to create those animations! i think the mod "Animation overhaul- crafting" might be just what you are looking for, if you want to know how to assign animations for certain specific activities. Also Cattrina has excellent tutorials on her youtube channel on how to create them from scratch.