Duck Game

Duck Game

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Mods: Mod
File Size
Posted
Updated
238.468 KB
Dec 19, 2020 @ 3:22pm
Feb 16, 2021 @ 2:39pm
13 Change Notes ( view )

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Wires Plus

Description
Adds a variety of highly configurable wire components to the game

Block Actuator
When the block actuator is activated, it will enable/disable the block it has been placed over, making it invisible and removing collision
(can be made invisible)



InvisiWires
Wires that become invisible during play



Key Button
Sends out a signal once unlocked with a key


Magnetic Door Lock
Will lock/unlock the door it is placed over whenever it receives a signal
(can be made invisible)



Randomizer
Randomly sends out a signal based on a time interval
(can be made invisible)


transmitter and receiver
Any signals that the transmitter receives will be wirelessly sent to all receivers that are on the same channel.
(can be made invisible)
(NOTE: Feedback loops are possible, but I made the transmitter shut down whenever a feedback loop may be occurring. When the transmitter lights up with a large red exclamation point, then you have a feedback loop somewhere)


Setting the transmitter's channel to "multicast" will have it send signals to all receivers on the map, regardless of channel

Timer
Repeatedly sends out a signal based on a set time
(can be made invisible)


When stopwatch mode is turned on, any signals it receives will be held in a queue for a certain time until being sent out in all directions


Wire Beam
Functions similarly to the vanilla fun beam, but when triggered it will emit a signal from its anchor points (has a vertical version as well)
(can be made invisible)




6 Comments
Lourie Parker Jan 13, 2021 @ 5:44am 
Thats a good extention for wires. Could be used to make awesome maps as well. Thank you!
FaecTerr Jan 12, 2021 @ 5:35am 
Here is some favorites for you
Because you're epic
Zloty_Diament (Golden_Diamond) Jan 8, 2021 @ 12:17pm 
You should check out Duck Game Discord: https://discord.me/duckgame
The way we used to have randomized signals is bat-shit-insane xD

A SpawnCannon aimed at a wall, and if it spawns a bouncy item the signal is triggered
Zloty_Diament (Golden_Diamond) Jan 8, 2021 @ 12:08pm 
**WirelessBroadcaster** (Class: WirelessSolutions)
Takes wire signal for input and broadcasts it to selected radio channel.
Broadcasters can come with already attached buttons, with a tick-able option for every direction (8 of them, like Springs) allowing for 1 Broadcaster to have 0, 1 or up to 8 buttons (the tick-able options should come in "Buttons" subcategory of Broadcaster placeable entity properties).

**WirelessReceiver** (Class: WirelessSolutions)
Receiver taking for input radio signals on selected channel and outputting wire signals.


Does your Wireless solution come with Multicast channel? If not, it could be easily added I think.
Zloty_Diament (Golden_Diamond) Jan 8, 2021 @ 12:08pm 
**Class: WirelessSolutions**

Signal broadcasters and receivers that would work on channels ranging from -1 to 99,
where -1 would be a multicast to all receivers, ignoring their receiving channel setup, and 0 would be the default value. Level designer sets the channel on which every utility is supposed to work on. Additionally, the graphical outline for Broadcasters and Receivers could change depending on channel selection on a rainbow spectrum, or the channel number could be displayed on its little screen.
Both appear behind blocks, like Portals, Springs or Spikes.
Zloty_Diament (Golden_Diamond) Jan 8, 2021 @ 12:06pm 
Oh my God, you did it. Did you see my To-Do list for Gatling_Guns mod?
Cause that Wireless is like 1:1 from that list