Transport Fever 2

Transport Fever 2

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Town tuning
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Building: Town Building
Misc: Script Mod
File Size
Posted
Updated
5.154 MB
Oct 23, 2020 @ 4:07pm
Jun 6, 2023 @ 11:11am
17 Change Notes ( view )

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Town tuning

In 1 collection by lollus
game changers
21 items
Description
Control town building requirements and capacities.
This mod adds a "tuning" tab to the town menus, where you can alter some parameters affecting all buildings, present and future. It's not just a tweak for future buildings, but a tool to rescue a game that has grown too laggy.
If your game has grown and ground to a halt, you can reduce the industrial and commercial demand across all towns.
If that does not do it, you can raise the industrial and commercial consumption factor (ie supply effectiveness) across all towns.
If you want more, you can reduce people requirements in every building. This will reduce the population across your map.
You can also do the opposite and increase the parameters, if you have a NASA computer or a very small game.
These adjustments affect all buildings, present and future.

You can add or remove requirements to residential, commercial and industrial areas, town by town.
Also this affects all buildings, present and future.

As a bonus, you get switches to control the AI:
- avoid new skyscrapers (new buildings only),
- set the eras for town building styles (new buildings only),
- build roads with non-square corners (new roads only),
- develop towns more frequently,
- limit the geometry settings to increase performance,
- alter the chance that sims seek new destinations.

NOTES:
- Whenever you alter a parameter that affects all towns, this mod will change the properties of future buildings and recalculate *all* buildings in your map. This will take a while: click one button only and don't touch anything until the game unfreezes.
- The "Editor" tab that appears in sandbox mode may show the wrong values. This is why I deactivated it.

PERFORMANCE TIPS:
I have a test game with over 50K people and mods to 16-fold the industry output. The game was stuttering badly. This mod and these tricks sped up my machine to par:
- Cut industry production to reasonable levels, no more 6400 units of coal
- Cut the industrial and commercial demand with this mod
- Raise the supply effectiveness with this mod
- Mod the steel mill to require 1 coal and 1 ore instead of 2 (not included here)
- In the game options, set geometry to low
- In the game options, set texture quality to high or less
- Use one screen instead of two
- Limit the frame rate with the Nvidia control panel.

KNOWN ISSUES:
- If a town seems not to accept some goods, but it should, make any dummy change to its residential, commercial or industrial requirements, wait until the game unfreezes, then undo your change and wait again.
Popular Discussions View All (1)
12
Jul 25, 2023 @ 4:33pm
Bug reports
lollus
179 Comments
lollus  [author] Feb 15 @ 1:38am 
Start the game. Press "load", then "settings". That will take you to the mod list. Now click the mod entry: description and settings will appear.
Ahsoka Tano Feb 15 @ 1:28am 
how do I access the menu in the 4th screenshot? I have looked in every UI panel in game and can't find it for the life of me, even though I found it before
Alysterwolf Jan 21 @ 8:55pm 
I found problem in render distance too, and Town Tuning is the only three non-official mod i installed. The other two is "all available from 1850" and "achievement with mods"
Hushey On YouTube Dec 26, 2023 @ 7:00pm 
this is changing my in game render distance - can you turn that off by default i've just spent 3 hours going thru my mods trying to fix this...
BeNii13 Sep 5, 2023 @ 8:52pm 
Okay, thank you for your quick answer.
lollus  [author] Sep 3, 2023 @ 12:51pm 
No it's not, there would be conflicts.
BeNii13 Sep 3, 2023 @ 12:50am 
Hey, is it possible to re-activate the editor in the town menu with your mod active or are there conflicts with that tab when i try to edit the stats? I dont like to use the sliders as they are not very precise (just my own opinion). Also a great mod, many thanks!
lollus  [author] Jul 7, 2023 @ 6:44am 
Remove anything that tampers with town capacities. I added lots of features so I am not going to miss any of those.
andrew Jul 6, 2023 @ 8:29am 
any known conflicts?
lollus  [author] Jul 6, 2023 @ 7:31am 
You may have other mods that compete with this. Remove them.