Transport Fever 2

Transport Fever 2

328 arvostelua
Spacky_Trees conifers
3
5
4
6
5
2
2
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Asset: Brush Asset
Misc: Misc
Tunnisteet: Asset, Brush
Tiedostokoko
Julkaistu
Päivitetty
331.810 MB
3.10.2020 klo 12.39
5.10.2020 klo 10.15
3 muutosilmoitusta ( näytä )

Tilaa ladataksesi
Spacky_Trees conifers

Kuvaus
Here the conifers + 2 birches. This mod is experimental and in development. The trees are available as assets and are mixed with the standard trees in newly created maps as far as the mod akiev is.


6 new fir trees added

Fixed bluish cast when zooming out

Forest floor texture added with foliage to paint on
48 kommenttia
killjoy 8.10.2024 klo 22.13 
This would be great if would replace some of the vanilla trees.
PurpleStrawberry1997 17.8.2024 klo 13.50 
problem with this is the trees become leave-less at distance and look bad at even small distance
trademfl 26.4.2024 klo 0.19 
Hi, wenn ich den Mod aktiviere, bricht das Spiel jedes Mal mit einem "Unknown error" ab. Gibt es irgendwelche bekannten Unverträglichkeiten mit anderen Mods? Oder sonst eine Idee, woran das liegen kann? Danke!
leopold.walli 27.10.2023 klo 10.09 
Can you please make a version with the trees without the ground texture?
Elje0ett 24.4.2023 klo 8.13 
What is up with the trees becoming transparent?
Gameboy Nitro 7.2.2023 klo 19.54 
316 MB... :spazhorror:
spike26 23.11.2021 klo 2.41 
i have notice this too, FPS is droping down while building more trees, not all of them but some of type. This mod is awsome and trees look amazing but have to place them in low quantity on bigger maps. thanks for your work and mod.
Rootiga 13.6.2021 klo 21.19 
They are nice models but long distance have completely different texture and up close they are mostly transparent, they also cause me lots of lag
yanico 8.4.2021 klo 4.52 
DANKE, DANKE, DANKE!!! Warum kann Urban Games das nicht?!!
Sedge 22.3.2021 klo 15.53 
Spacky Tree 1 and 2 have a lot of polys and are very hard to use on a big map. They are currently crashing a massive 100+ hour map I made. I was thinking of running them through a poly reduction in some open source modelling tool. Thanks much for this work, but I wish I could use these trees more!