Crusader Kings III

Crusader Kings III

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More buildings
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File Size
Posted
Updated
1.167 MB
Sep 15, 2020 @ 9:58am
Mar 15 @ 10:06am
29 Change Notes ( view )

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More buildings

Description
Updated for 1.15

The aim of this mod is to add more buildings to vanilla, and give the player a row of options and not simply pick the same buildings everytime. By including more and vanilla balanced buildings, you get a sense of player choice and can modify your holding to your need, be it tax focused, war focused or population focused. Balance also means that buildings are gated and locked with realistic barriers so you can't abuse the mod.


Tribal
- "Town Square" with 2 upgrades. (Slave trade and rally point)
- "Simple Port" with 1 upgrade (tribal version of the common port)
- "War Improvements" with 2 upgrades (Scout towers, command tents)
- "Raiding Camps" with 1 upgrade

Feudal
- "Exterior Improvements" with 7 upgrades (Including, a moat, arrowslits and citadel etc)
- "Interior Expansion" with 7 upgrades (Including, a well, chapel, courtyard etc)
- "Vineyard" with 4 upgrades (Pressers, Winery, plantations.)
- "Underground Work" with 5 upgrades (Catacombs, Vault, Secret passage etc)
- "Tunnel Networks" with 4 upgrades (Tunnel passages, bolt holes etc)
- "Hospital" with 7 upgrades (Treatment camps, soup kitchen etc)
- "Castle Settlements" with 7 upgrades (small, medium, large etc)
- "Variety Farms" with 6 upgrades (windmills, farmers market etc)
- "Support Structure" early game fort increase - if needed.


City
- "Trade District" with 7 upgrades (Inlcuding, a brothel, a tavern etc)
- "Slaughterhouses" with 3 upgrades (abattoirs, butcheries etc)

Extra
- Custom hand drawn icons for all the new buildings!

To-do
More buildings - but it seems like there is a solid base now.
Balance and better localization.

Compatibility
Not compatible with mods that change buildings.
Popular Discussions View All (4)
2
Jan 15, 2023 @ 3:49am
simp_chinese Translation
shinukiishinukii
2
Feb 28, 2022 @ 1:44pm
AI Militia Spam
Ambitions
1
Sep 21, 2022 @ 4:06am
French Translation
Haborym
270 Comments
AllYourBase Jul 15 @ 2:58am 
Great mod and not just that; great balance!
Melkorian Jun 9 @ 6:56pm 
honestly love this mod! 😍
Supersteveshark May 8 @ 2:24pm 
heads up for new patch drop.
Shane1012 Mar 9 @ 12:45pm 
save game compat?
Darkwing Phoenix Feb 19 @ 12:01am 
Me: Wow, look at all of these new buildings!
Also Me: *Proceeds to ignore all of the ones that do not grant Gold and/or Dev Growth, including the vanilla military buildings, until I can't MAKE more*
Gropy  [author] Nov 10, 2024 @ 11:08pm 
That's true, I forgot about that.
Supersteveshark Nov 10, 2024 @ 11:52am 
the recent update (1.14.2) the "Breweries" line of buildings that was added was overwritten by wine line of buildings,
Gropy  [author] Nov 9, 2024 @ 10:18pm 
Yes, reboot has a lot more interactions and buildings, this is a very basic version of that.
finallyciv Nov 9, 2024 @ 11:38am 
Are there now differences between your mod and the Reboot version?
ck3user7748 Oct 8, 2024 @ 4:53am 
@Gropy I will try it again as you suggest and thank you