Crusader Kings III

Crusader Kings III

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Ancient Magic
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120.702 MB
Sep 9, 2020 @ 11:01am
Feb 24, 2022 @ 3:33pm
24 Change Notes ( view )

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Ancient Magic

Description
tl;dr- Get Magic Potential 1, 2, or 3 and then follow the tutorial. Don't give yourself the Mage trait during character creation. Submit bug reports on the Discord because we hardly ever check workshop comments. https://discord.gg/jTSaFKm

Unlock ancient arcane power and dominate the powerless fools around you

Adds magic to the world of Crusader Kings 3

Features:
Spells from 6 different magic schools
New lifestyle-esque view for unlocking magic
New window for spellcasting
New resource - Mana - which fills on either a daily or monthly basis
New government type - Magocracy
Tutorials (short ones)

Schools:
Chronomancy - Manipulate time, slow your opponents, speed up yourself and your allies, see the future, and even halt aging
Chiromancy - Cure any physical affliction, extend your own life
Elomancy - Burn, crush, drown, and otherwise elementally dominate your opponents
Necromancy - Raise dead! 'Nuff said.
Biomancy - Sculpt your body (or your heir's...) to be exactly the way you want. Genetics be damned!
Mensomancy - Control minds! Roleplay a vampire! Get rid of those pesky sins and add some virtues!

Basics:
If your character has a Magic Potential trait (1, 2, or 3) then a new window will be unlocked for them, allowing them to halt progress on vanilla lifestyles to instead study magic. Magic XP is not gained passively - instead, an amount is awarded based on the amount of mana you spend, your magic potential, and your magic education (if you have one). The more mana you spend, the more levels you obtain. Each level, you gain a magic perk point to spend on a new magic perk. There are 55 magic perks in all - the basic Mage perk, and 9 additional perks per school. Every mage must start out by taking the Mage perk, which gives them the Mage secret if witchcraft is criminal to their religion, or the Mage trait if it is not.

Government:
Based on the Republican council government from Res Publica, the Magocracy government seats you at the head of a magical government, where you must weigh not just the opinions of your vassals and peasants, but also those of the most prominent magical families in your realm. Be sure not to neglect your magical studies - or those of your family, for even the most well-respected lineage may fall, if their peers detect any sign of magical weakness.

Known issues:
The Biomancy tree on the Magical Studies window looks like a train wreck. It works properly, though
Magical Studies window lines (between the perks) are not as interesting as vanilla lines
The Mage secret doesn't have any specific events for it, so it will only very rarely be revealed to other characters. We plan to add these in a future update
The Chiromancy spell Avatar of Life *might* show the wrong name for the selection to heal Blind
Updating from a previous version of the mod will break just about everything. A decision will appear, called Reset Mana System, which will fix this

Incompatibilities:
Anything that edits hud.gui
Anything that edits religions
Anything that edits the far right tab of the My Realm window
Anything that adds a holding type (the holding type will be buildable, but vanilla buildings will only be buildable in the holding type(s) from the mod loaded last)

Special thanks:
Caden335 - The base spellbook, which Ginger absolutely destroyed in the process of trying to add to it. Sorry, Caden!
Tobbzn - Suffering almost every stupid question we could come up with, whenever we'd screwed up
Stik' - Suffering the rest of those stupid questions
NinjaVanessa - Writing the Mensomancy spell descriptions
Popular Discussions View All (9)
58
Dec 20, 2022 @ 9:57am
Bug reports
absylim
46
Aug 11, 2022 @ 7:43am
Suggestions
absylim
2
Oct 13, 2022 @ 12:12pm
Learning Magic will not work.
Houdini
376 Comments
Cairsiden Mar 7 @ 11:37pm 
Look up a mod called "Arcane Legacy 2". It's well made and new, so the modder is quite active in working on it.
Swaze21 Mar 7 @ 5:40pm 
We need a chad to pick this mod up and remake it
pharaohcat Feb 14 @ 6:49pm 
FYI - anybody interested in this mod, it is confirmed abandoned. Look elsewhere.
CaoLex Jan 1 @ 11:42am 
Princes of Darkness have something similar, but they are total conversion.
Walker Nov 28, 2023 @ 11:21am 
this was a fun little mod, hopefully one day the Dev will make it work again.
mademan2 Nov 13, 2023 @ 4:17pm 
Wow, also would love to try the game with this, any news on it being updated or any similar mod in the works? Thanks.
MemeStyle Aug 27, 2023 @ 11:58am 
I think this mode is been dismissed. I’m sorry…
Aku Aug 10, 2023 @ 7:31pm 
Hey sorry if being a pain but i was just wondering if anyone here knows of a magic mod that works with 1.9.2.1?
Nostradamus Jun 21, 2023 @ 3:43am 
@Preparation H For Blood

Mod devs don't owe you anything
Cairsiden Jun 7, 2023 @ 10:06am 
So download the github version? It's not that hard, and it works fine.