Crusader Kings III

Crusader Kings III

160 ratings
No Shattered Retreat
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196.888 KB
Sep 3, 2020 @ 5:55pm
May 3 @ 6:02pm
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No Shattered Retreat

Description
A standalone mod that disables shattered retreats. Retreating units will be vulnerable again as soon as they arrive in a neighboring province.

Should be compatible with most mods.
39 Comments
Salciano May 2 @ 2:03pm 
Thanks for the update :)
Holz Mar 7 @ 6:13am 
thank you sir, I would give you and your wife a big ol' kiss, but I have hepatits C and I don't want your children to see me kissing a dude.
Fizzet Oct 19, 2024 @ 8:46am 
thank you for the update!
Neutrino  [author] Sep 24, 2024 @ 11:14am 
Updated to 1.13.
Neutrino  [author] Mar 20, 2024 @ 8:06am 
@Czaritsa: This mod should ideally be as low as possible in the list, but typically the order for this one shouldn't matter except if playing with overhauls or mods that tweak combat. It is not a game rule, so it should work out of the box.
Czaritsa Mar 19, 2024 @ 5:51pm 
@Neutrino oh thank you! You're the GOAT! I couldn't get it to work on my last 1.12 playthrough. Since the 1.12.2.1 patch broke that game, I'll restart and test. Where should No Shattered Retreat be in load order? Is it already in your game rules as a setting? I'm wondering what I did wrong.
Neutrino  [author] Mar 16, 2024 @ 12:02pm 
@Czaritsa: Done, though the only change required was updating the version. Typically mods like these work even if the launcher says otherwise.
Czaritsa Mar 16, 2024 @ 11:06am 
Please please update! This mod is so good!
Cosmic Lord Aug 31, 2023 @ 1:00pm 
last update broke it
ShaoYang Jun 25, 2023 @ 7:25am 
thank you!