Stellaris

Stellaris

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AlphaMod: Invasion! (2.7)
   
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1.487 MB
Sep 3, 2020 @ 2:23pm
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AlphaMod: Invasion! (2.7)

In 1 collection by AlphaAsh
How I Played AlphaMod 2.7
33 items
Description
Better Ground Wars in AlphaMod

This supplement does a lot of things.
  • Makes several changes to War Exhaustion, including: defence armies now often have it, occupying planets is actually worth bothering with, and it climbs more rapidly, making bonuses to reducing it more useful.
  • Overhauls vanilla bombardment stances and vanilla armies. All vanilla bombardment stances now cause far more pop loss, so you have to invade if you want the pops, or...
  • Adds new bombardment stances that allow for precision strikes on military buildings, and pacification or conversion of pops.
  • Adds new military buildings, jobs and armies, including mechs, aerofighters, elite forces, paladins and pacifiers.
  • Adds Mechs! And the Mech Lords Ascension Perk, for those that want all the Mechs.
  • Adds new types of defence forces, some that are built, some spawned by new jobs.
  • Considerably reduces the chance of Generals being killed in action, and buffs the hell out of General traits to make them worth using.
  • Spreads out bombardment defence bonuses across several buildings, and nerfs the Shield Generator.

COMPATIBILITY
Requires AlphaMod 2.7.

Over-rides the following files:
common/armies/*.*
common/bombardment_stances/00_bombardment_stances.txt
common/buildings/09_army_buildings.txt
common/scripted_variables/03_scripted_variables_ships.txt
common/traits/00_general_traits.txt
gfx/interface/planetview/army_icon.dds

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