Steel Division 2

Steel Division 2

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ShatrasGamePlayMod2LITEREDUXEXTREME
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14.935 MB
Aug 24, 2020 @ 8:15am
May 15 @ 4:14am
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ShatrasGamePlayMod2LITEREDUXEXTREME

Description
UPTODATE with Tribute to Normandy 44!!!





the divisions have to be recreated !ONCE! for every single new mod. they are saved separate and you can switch to your vanilla or other mods safely back without losing any of them


if you want to play mostly army general with mods, you have to know, that every single update (vanilla ones too) will break your savefiles! (except skirmish saves etc!!!) you can get around it if you make a backup from the mod folder every time you start a army general game and copy those files back when a mod update arrives:

C:\Steam\steamapps\workshop\content\919640\2207973050

for additonal Army General gameplay changes, you have to use my Redux, Redux Extreme or Redux Overkill Mod Versions!!!


it`s a gameplay mod with some minor realism tweaks and not a 100% accurate realism mod

if you like my mod and want to support me, give a thumb up and/or add it to your favorites. thanks!



what this mod changes so far:


- same as redux extreme mod but unit stats stay vanilla
- vanilla, reworked & additional division economics
- every deck gets 65 activationpoints & every 4 or 5 point slot is now a 3 point slot
- greatly extended duration for breakthrough & conquest
- supply units have +100% more capacity, infantry can be reinforced
- higher artillery dispersion (+25% more dispersion) & longer radio spotter range (2km)
- gamespeed changes: slow: 0.5, normal: 0.75, fast: 1.0 & very fast: 3.0 (vanilla: 0.33, 1.0, 2.0 & 3.0) all games (even mp/coop) will start on 1.0 gamespeed, which is now on the fast button!
- edited AI to be more efficient and aggressiv
- aircrafts get a higher evasive buff & +7,5% more HP
- infantry gets a 15%/25%/35% damage resistance buff for each veteran level
- buildings have more hp & infantry is better covered
- glow for units in buildings or behind cover is deactivated
- longer duration for fire & smoke
- reworked veteran levels
- and more....


ShatrasGamePlayMod2:
basic mod with gameplay & unit stats changes & reworked deck cards, +20 activation points for all decks
https://steamcommunity.com/sharedfiles/filedetails/?id=1913298591

ShatrasGamePlayMod2 EXTREME:
same as main mod but with double availability for all units (even for transports & scenario divisions, but not for army general)
https://steamcommunity.com/sharedfiles/filedetails/?id=1917064644

ShatrasGamePlayMod2 Basic Redux:
same as basic & for all decks: slot costs of 1 point & enough activation points for filling the whole deck, BUT NO additional deck cards or deck slots
https://steamcommunity.com/sharedfiles/filedetails/?id=2259080352

ShatrasGamePlayMod2 Basic Redux Extreme:
same as basic redux but with double availability for all units (even for transports & scenario divisions, but not for army general)
https://steamcommunity.com/sharedfiles/filedetails/?id=2259114912

ShatrasGamePlayMod2 REDUX:
same as main mod but for all decks: slot costs of 1 & 55 activation points & 55 deck slots
- additional Army General changes: 2 new difficulty settings, 3x longer time duration & phases start after 15 min
https://steamcommunity.com/sharedfiles/filedetails/?id=1962909570

ShatrasGamePlayMod2 REDUX EXTREME:
same as redux mod but with double availability for all units (even for transports & scenario divisions, but not for army general)
- additional Army General changes: 2 new difficulty settings, 3x longer time duration & phases start after 15 min
https://steamcommunity.com/sharedfiles/filedetails/?id=1945530073

ShatrasGamePlayMod2 REDUX OVERKILL
same as redux mod but with QUADRUPLE availability for all units (even for transports & scenario divisions)
- additional Army General changes: 2 new difficulty settings, 3x longer time duration & phases start after 15 min
https://steamcommunity.com/sharedfiles/filedetails/?id=2809763476

LITE VERSION:
with only gameplay chances. unit stats and decks stay vanilla (except every deck gets +20 activation points)
https://steamcommunity.com/sharedfiles/filedetails/?id=2013579522

FOREVER MOD VERSIONS:

- same as the other mod versions, but wrecks, crater & dead bodies persist until the end of the game now (WARNING: this MAY cause DESYNCS in MP/COOP battles or/and cause worser performance if your pc is not good enough especialy in bigger battles)

ShatrasGamePlayMod2 FOREVER
https://steamcommunity.com/sharedfiles/filedetails/?id=2982800495

ShatrasGamePlayMod2Extreme FOREVER
https://steamcommunity.com/sharedfiles/filedetails/?id=2982801136

ShatrasGamePlayMod2Redux FOREVER
https://steamcommunity.com/sharedfiles/filedetails/?id=2982801625

ShatrasGamePlayMod2ReduxExtreme FOREVER
https://steamcommunity.com/sharedfiles/filedetails/?id=2982802199

ShatrasGamePlayMod2 REDUX OVERKILL FOREVER
https://steamcommunity.com/sharedfiles/filedetails/?id=2982802486


FOR SAFETY: you can make a backup of your deck location:

C:\Steam\userdata\xxxxxxx\919640



Some AI & gameplay facts:

implemented as a feature from devs, to be closer to how a human would react in a online match or even a real battle, it targets the position of your !firing! artillery even if it has no sight contact or recon unit near (moving those units a bit away after firing is recommended). the ai has a remembrance! if it spots units only for !one second!, it will remember their exact last seen position for several minutes up to an hour. if it has no actionspoints left for an artillery or airstrike in that moment, the attack can follow several minutes later even! the ai is capable to fire on positions, it believes you have units stationed! i have sometimes watched the ai attacking positions on my territory, where a good position was for my artillery/pak/aaa, but there havent ever been any of my units during the battle. most underestimate the stealth abillity of infantry recon units too. without a counter recon unit to spot them, normal units have to be sometimes 100-50m close to spot them. recon units dont effect the frontline system and they can sneak past your lines. recon units on hills/high buildings (like churches) can spot units further away and over close forests. all those factors lead most to the misunderstanding the AI is omnipotent. last but not least: the ai knows, how important support trucks are and prioritize them above everything else. supply units are very fragile and mostly explode during supplying other units by arty dispersion as a collateral damage
4 Comments
Shatras  [author] Sep 14, 2020 @ 6:52am 
the edited file section looks like this:

// Types de mouvement dont la vie est suppliable. Liste des valeurs dans UnitMovingType.ndf
HealthSuppliableMovingTypes = [
//EUnitMovingType/Track
EUnitMovingType/Infantry,
EUnitMovingType/InfantryAmphibious,
EUnitMovingType/Track,
EUnitMovingType/TrackAmphibious,
EUnitMovingType/AllTerrainWheelAmphibious,
EUnitMovingType/HalfTrack,
EUnitMovingType/AllTerrainWheel,
EUnitMovingType/Wheel,

and after your changes you have to use the GenerateMod.bat everytime again to apply any new changes
Crane Plash Sep 14, 2020 @ 6:34am 
Hey I appreciate it, for some reason I just can't get the infantry mod to work. I pasted that exact thing and still no luck. Any idea why?
Shatras  [author] Sep 13, 2020 @ 11:46pm 
1. look here:

https://steamcommunity.com/sharedfiles/filedetails/?id=940672276

2. it takes years ;) i dont know if there is a more easier way
Crane Plash Sep 13, 2020 @ 11:27pm 
Question

How were you able to change how to reinforce infantry, I can't figure it out for the Life of me?

And secondly how did you change every single amount of unit to 2x. It looks like it would take years to accomplish??? Is there a faster way?