Steel Division 2

Steel Division 2

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Better time limit
   
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12.708 MB
Aug 20, 2020 @ 10:47pm
Apr 30, 2021 @ 9:28pm
7 Change Notes ( view )

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Better time limit

Description
**Game options are stored in GDConstantes file** paste it into other mods for merging

CHANGES are written below, just add it to your mod, no credit needed for use and UPLOAD!

**Compatible with DLC and campaign**

**for lower duration than 60 min you can just deactivate this mod and play the vanilla limits 30,35,45min, feedback is welcome!**

In BT my game was over when i pushed back the front to the edge of the map and closed all attack lanes

Conquest duration(below 84% flags):

Low: 60 min
Med: 90 min
High 120 min

Auto win at 90% map control or about bleeding over time above 85% flags


BREAKTHROUGH duration:

near endless below 70 % flag control (attacker)
low bleed between 70% to 84%
double bleed from 85% to 99%

bleed multipliers raise at 60 min and 90 min

99% map control or closing all enemy supply lanes gives an auto win

Location of the .ndfbin file (file to paste into other mods):
D:\Program Files (x86)\Steam\SteamApps\workshop\content\919640\1922725904\Gameplay

File changes:
in Mods\yourMod\GameData\Gameplay\GDConstantes.ndf

ConquestPossibleScores =
[
("CONQ_LOW", 3600),//1000 par défaut, 3600 (60mn) en limité
("CONQ_MED", 4800),//2000 par défaut, 4800 (90mn) en limité
("CONQ_HIGH", 7200),//4000 par défaut, 7200 (120mn) en limité
]

MinMapOwningRatioWithoutInstantDefeatInConquestMode = 0.1

**BELOW was pasted in twice for STEELMAN and NON steelman**


BleedPropertiesByGameModeFromStrategic = MAP
[
(
GameMode/ConquestGameMode,
TObjectiveBleedProperties
(
BleedByObjectivesPossessionRatio =
[
[
(0.50, 0), // A partir de 50% (13) captured objectives inflict 0 bleed point to the opposite alliance & 0 pour bleed dès égalité
(0.60, 0), // A partir de 60% (15) captured objectives inflict 0 bleed point to the opposite alliance.
(0.74, 0), // A partir de 74% (18) captured objectives inflict 0 bleed point to the opposite alliance.
(0.84, 1), // A partir de 84% (21) captured objectives inflict 1 bleed point to the opposite alliance.
(0.95, 20), // A partir de 95% captured objectives it inflicts 20 bleed point to the opposite alliance.
]
]

BleedMultiplicatorBySecondElapsed = // Time in seconds must be a positive integer, and the first line must always start by 0.
[
(0, 1), // Bleed multiplies by 1 from 0 in-game second.
(5400, 2), // Bleed multiplies by 2 from 5400 in-game second (90min).
(7200, 3), // Bleed multiplies by 3 from 7200 in-game seconds (120min).
]
)
),
(
GameMode/BreakthroughConquest,
TObjectiveBleedProperties
(
BleedByObjectivesPossessionRatio =
[
//Attacker
[
(0.50, 0), // A partir de 20% (6) captured objectives inflict 1 bleed point to the opposite alliance.
(0.70, 1), // A partir de 50% (13) captured objectives inflict 4 bleed point to the opposite alliance.
(0.85, 2), // A partir de 75% (19) captured objectives inflict 8 bleed point to the opposite alliance.
(0.99, 20), // A partir de 99% captured objectives it inflicts 20 bleed point to the opposite alliance.
],
//Defender
[
(0.3, 1), // Up to 30% captured objectives it inflicts 1 bleed point to the opposite alliance.
(0.5, 0), // Up to 50% captured objectives it inflicts 0 bleed point to the opposite alliance.
]
]

BleedMultiplicatorBySecondElapsed = // Time in seconds must be a positive integer, and the first line must always start by 0.
[
(0, 1), // Bleed multiplies by 1 from 0 in-game second.
(3600, 2), // Bleed multiplies by 2 from 1500 in-game second (60min).
(5400, 3), // Bleed multiplies by 3 from 2400 in-game seconds (90min)
52 Comments
Raoule  [author] Mar 7, 2022 @ 8:59am 
Thats even better, all the best!
hohol777 Mar 7, 2022 @ 8:35am 
I already figured out how to create my own mod, thanks!
Raoule  [author] Mar 7, 2022 @ 6:49am 
Hey! I stopped playing, im sorry. The other one is not up to date?
hohol777 Mar 7, 2022 @ 5:36am 
Hello! Can you update this mod please?
Raoule  [author] Mar 7, 2022 @ 1:40am 
Hello! I found somebody nice taking over the mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=2479149119&searchtext=
Should be more up to date ^^ Im not sure about the historical battles, i stopped playing the game atm
Akechi Mitsuhide Mar 6, 2022 @ 11:30pm 
Hello. Is this mod able to change the time limit in historical battles? Thank you.
Raoule  [author] Mar 3, 2022 @ 9:45am 
Your welcome dude! Its only possible to use your generated aka crypted GDConstantes.ndfbin file find at the location below and also you need to identify the right mod in Steam/workshop/ path. They have those number codes.
If you found what you wanna edit, then paste your file in his gameplay folder and hit overwrite. And if he updates his mod you have to do it again. You can also do it via versa, like grabbing his files EXCEPT his GD one and paste them over but keep your GD version and merge his stuff into yours. Hope it works, have fun^^
Opie2Dope Mar 3, 2022 @ 8:19am 
yooooooooo, my hero!!!! Thank you for putting out your time to write all that! I am going to give this a try after work today. last night when i tried them both, the mod wouldnt activate in the game, so im gonna try what you said and see how it works. much appreciated!
Raoule  [author] Mar 2, 2022 @ 9:13pm 
Ty!That sounds great, i guess merging these two mods should work fine. Maybe i can give you another advice: Try to create your time limit mod and grab your own GDConstantes.ndfbin file from here
C:\Users\yourUSERname\Saved Games\EugenSystems\SteelDivision2\mod\yourMODname\Gameplay
and paste it over into other mods. The GD file is an option settings file and contains the time limit rules, while other mods features are stored in other files. So its maybe possible to just combine these mods if you couldnt them all in one.
I tested this with shatras mod for example, its a great overhaul for many game aspects. I was able to pull over my GDConstantes and then had my time limits with most if not all of his mod features too.
So, grab your GD file and paste it into other mods in the steam workshop path. All the best :-)
Opie2Dope Mar 2, 2022 @ 8:05pm 
hey thanks for the advice! i got it all figured out :) im not very mod savy so this is all very new to me. Now i need to mash this mod with the one by Miki for permanent bodies/wrecks! Bam! WW2 total war. Thank you for writing that response! your mod is great! If this works i might try to upload it to steam, although when ive tried in the past ive failed.... anyways, May you have a wonderful day :)