Europa Universalis IV

Europa Universalis IV

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Balanced Sea Attrition
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632.299 KB
Jul 21, 2020 @ 6:35am
Mar 29, 2021 @ 1:39pm
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Balanced Sea Attrition

Description
Mod aiming to tweak some of the last changes regarding sea attrition and marines.

  • Reverted naval attrition for land units from 10% to 1%: a brutal attrition increase for regular troops at sea, causes to loose ~60% of them in a landing, which is both historically and gameplay-wise unfathomable. This change probably wanted to encourage the use of new marine troop type, which would work if they weren't extremely scarce, due to build limit and sailor pool.

  • Doubled marine base limit: In order for marines to be somewhat used their limit must be increased. Even thought sea attrition was reverted to 1% for regular troops, they still have some other bonuses and add flavour to the game.

  • Removed +25% received shock damage modifier for marines: this pretty much left them useless.

  • +50% Increased sailor modifier from buildings: as sailors are extremely scarce, and we will need considerably more now if we want to make some marines, this bonus to sailor buildings was added. Plus, it was hardly ever built, regular nations would just skip these in favour for other buildings, and colonial/naval-based nations such as England or Portugal didn't need them, this change will make them a slightly more attractive choice.

  • Slightly nerfed British navy: Wooden wall now just provides +1 admiral maneuver.
12 Comments
Marquis de Montcalm  [author] May 26, 2022 @ 1:10pm 
@Clabbaclop Slunderchuster I think most of them are at defines.lua . Then for the sailor increase the buildings stuff
Clabbaclop Slunderchuster May 26, 2022 @ 6:49am 
This mod looks great, can you please update it or tell us which values need to be edited in order to achieve this reduced sea attrition?
Don Mosca Jan 29, 2021 @ 11:46am 
Comitia centuriata, mitis potens est. Gratias ago deo ego sum.
Moros Aug 20, 2020 @ 2:48pm 
This mod below. I decided to manually look through the files of your mod, but there's seemingly no reason why there should be an incompatibility, but having both mods loaded almost completely disables the other mods changes, leaving only a few bits active. It's only these two mods together, I manually went through a dozen mods, checking which was causing problems, and confusingly, this was the only one where incompatibilities occurred.

https://steamcommunity.com/sharedfiles/filedetails/?id=2178290717
Marquis de Montcalm  [author] Aug 20, 2020 @ 12:59pm 
@Moros it shouldn't. What mods are conflicting for you?
Moros Aug 20, 2020 @ 8:32am 
Why is this mod incompatible with other mods that affect diplomacy and development?
Arkanine Jul 23, 2020 @ 12:29pm 
pirlo 9.99€ y otros 4.99€ si quieres el content pack que incluye a LA MADRE DE CAFKADD SIENDO CULIADA COMO SPRITE DE ETIOPIA
Cafkadd Jul 23, 2020 @ 12:23pm 
alto troyano Arkada FEO
pirlo Jul 23, 2020 @ 12:13pm 
pERO caunto cuesta????
Arkanine Jul 23, 2020 @ 11:49am 
MORTADELO EH SALAMINHO - AGENTES QUASI SECETROS