Cities: Skylines

Cities: Skylines

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Network detective (for debuggin mods)
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File Size
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0.293 MB
Jul 3 @ 4:20am
Oct 4 @ 10:13am
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Network detective (for debuggin mods)

In 1 collection by kian.zarrin
modding
19 items
Description
It shows information about placed network instances.
Objective:
help to develop/debug code (not to design assets - although it is useful for highlighing lanes).
Focus:
display important traffic-related information of networks.
NEW!:
go to a node/segment/lane by entering their ID.
Are you(modder) confused by the direction of the segments/lanes? do you find it confusing to deal with Invert flag, lane direction/finalDirection, left/right hand traffic, start/end node? This mod can help with that. I also created the concept of tail/head node (for a one-way road, cars go from tail to head) to make things simpler. feel free to pick up the code for GetHeadNode() and GetTailNode().

Instructions
- Control+D to activate (activation shortcut is configurable settings)
- Control+D or Right-click to deactivate
- Hover over segments to view info (hold control to view nodes).
- Click on networks to select them (Right-click to deselect).
- Hover over elements in the display panel to view quick information about them.
- Click elements in the display panel to select them and view in-depth information about them.
- To find a Network using its ID, click on the red search icon in the top left corner of the panel.

Source:
https://github.com/kianzarrin/NetworkDetective
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3 Comments
Hafiz Aug 10 @ 10:47pm 
Nice mod!
kian.zarrin  [author] Jul 26 @ 9:07pm 
there was a major bug that I did not show segment flags now its fixed.
Chamëleon Jul 23 @ 7:06am 
So helpful to see if the entered values in road editor are matching the road layout! Thank you very much!!!