XCOM: Chimera Squad

XCOM: Chimera Squad

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New Armor Mod Item: Kinetic Plating
   
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Tags: Armor, Items
File Size
Posted
Updated
12.642 MB
May 11, 2020 @ 6:20am
May 11, 2020 @ 7:21am
3 Change Notes ( view )

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New Armor Mod Item: Kinetic Plating

Description
This mod is adding a new Armor Mod item Kinetic Plating.

Kinetic Plating Features:

Passive:

• At the end of agent’s turn, generate a kinetic screen.

• When agent’s turn begun, generate 1 shield HP if the agent having kinetic screen or kinetic shield.

• Missed shots against the Agents will generate 1 shield HP.

• The Maximum shield HP is equal to half of Agent’s Maximum HP.

• When Agent having shield HP, reduce incoming damage, new damage = incoming damage - remain
shield HP/2.

Activate:

• AOE damage to all targets nearby, consume all shield HP. AOE damage = the total number of shield HP.

The Kinetic Plating is able to purchase at Store after completely new research "Experimental Armor Mod - Kinetic Plating".

The new research requires the “Modular Armor” research had completed.


Popular Discussions View All (1)
0
Dec 6, 2021 @ 10:44pm
KOREAN Localization
Brain_is_Back
15 Comments
Montressor Nov 19, 2023 @ 5:01am 
Thanks for the tip!
Dragon_S Jul 14, 2022 @ 5:37pm 
[FastreanKineticPlatingShield X2AbilityTemplate] -> [FastreanKineticPlating X2AbilityTemplate]

\workshop\content\882100\2092905983\Localization\XComGame.int
Brain_is_Back Jan 1, 2022 @ 7:13pm 
ok. i fixed it MY SELF.

[FastreanKineticPlatingShield X2AbilityTemplate]
LocFriendlyName="Kinetic Screen"
LocHelpText="Prevent all damage of the next attack."
LocLongDescription="Prevent all damage of the next attack."
LocFlyOverText="Kinetic Screen"

THIS IS ORIGINAL.

[FastreanKineticPlating X2AbilityTemplate]
LocFriendlyName="Kinetic Screen"
LocHelpText="Prevent all damage of the next attack."
LocLongDescription="Prevent all damage of the next attack."
LocFlyOverText="Kinetic Screen"

THIS IS WHAT I FIXED.

[FastreanKineticPlatingShield X2AbilityTemplate] -> [FastreanKineticPlating X2AbilityTemplate]

THIS IS RIGHT. so, please fix this.
Brain_is_Back Jan 1, 2022 @ 6:55pm 
this is NOT KOREAN Localization's Problem. it is mod itself's problem.
Brain_is_Back Jan 1, 2022 @ 6:35pm 
i will test this mod without KOREAN Localization.
Brain_is_Back Jan 1, 2022 @ 6:31pm 
Missing
'LocLongDescription' for FastreanKinetucPlating'...
Brain_is_Back Jan 1, 2022 @ 6:30pm 
hellow. i found that there is UI problem in this mod.
{LINK REMOVED}

i wonder why but there is UI isssue.
Brain_is_Back Dec 24, 2021 @ 6:56am 
Hey, i just translated this mod into Korean. I want you to add this file to the mod.(V2)

{LINK REMOVED}
DePhoegon Apr 6, 2021 @ 7:05pm 
sheesh... talk about insanely powerful... x.x I mean i'd love to have seen it ya know grow armor charges upto like 2-3, and flake away with hits down to 1, but honestly a whole free invulnerability is way to strong... even against cranky overballenced summon Orbs that summon zombies every turn.

this is entirely unbalanced & ruins harder playthroughs, and makes easier ones entire jokes
CarlosCostaCox Aug 19, 2020 @ 1:31am 
It would great to have a version of this generating a single point of shielding (max) on Cherub (and no free kinetic screen) each turn, to simulate his shield, instead of giving an armor point like the other mod does.