Stellaris

Stellaris

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Ringworld lights fix
   
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11.520 MB
Apr 12, 2020 @ 9:17am
Jul 29 @ 10:29am
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Ringworld lights fix

In 1 collection by Frag Jacker
Stellaris enhanced mod collection
72 items
Description




This Mod is not Iron Man compatible!

Correct load order of mods:
  1. Ringworld Graphical Enhancements

  2. Ringworlds Lights Fix (This mod)





When Utopia released back in the day I was really pumped for the ability to build megastructures such as ringworlds. They always looked really awesome and now it was our turn to make our own. However upon closer inspection it turned out, that ringworlds suffered several issues. When I found out, that my newly built 50k alloy investment did not use my empire flag color, my disappointment was boundless and my day was ruined. I mean for this amount of cash you can demand some proper LED's on your ring eh? How are you supposed to assert your dominance over the aliens if you can't even properly light the mightiest of your structues? If you feel the same way, then this Mod is for you!



  • Ringworlds are now properly affected by your empire primary flag color, just like any other megastructure.
  • Clouds are now shown on all ringworlds. Previously only Humanoids had them.
  • Changed the landscape of the ringworlds to Gaia to reflect their planetary portrait.
  • Added custom entities for proper Humanoids ringworld support. Paradox never made the entries for Humanoids, hence they used the default fallback ringworld model.

Since this mod is purely cosmetical there is no need for the Utopia DLC as repairable ringworlds should be affected by this as well.



Aquatics Empire Color Mod



This mod overwrites the following entities: "ringworld_habitable_entity_01_entity" "ringworld_habitable_entity_01_clouds_entity" "ringworld_tech_entity_01_entity" "ringworld_seam_entity_01_entity" "arthropoid_01_ringworld_habitable_entity_01_entity" "arthropoid_01_ringworld_tech_entity_01_entity" "arthropoid_01_ringworld_seam_entity_01_entity" "avian_01_ringworld_habitable_entity_01_entity" "avian_01_ringworld_tech_entity_01_entity" "avian_01_ringworld_seam_entity_01_entity" "fungoid_01_ringworld_habitable_entity_01_entity" "fungoid_01_ringworld_tech_entity_01_entity" "fungoid_01_ringworld_seam_entity_01_entity" "mammalian_01_ringworld_habitable_entity_01_entity" "mammalian_01_ringworld_tech_entity_01_entity" "mammalian_01_ringworld_seam_entity_01_entity" "molluscoid_01_ringworld_habitable_entity_01_entity" "molluscoid_01_ringworld_tech_entity_01_entity" "molluscoid_01_ringworld_seam_entity_01_entity" "plantoid_01_ringworld_habitable_entity_01_entity" "plantoid_01_ringworld_tech_entity_01_entity" "plantoid_01_ringworld_seam_entity_01_entity" "reptilian_01_ringworld_habitable_entity_01_entity" "reptilian_01_ringworld_tech_entity_01_entity" "reptilian_01_ringworld_seam_entity_01_entity" "lithoid_01_ringworld_habitable_entity_01_entity" "lithoid_01_ringworld_tech_entity_01_entity" "lithoid_01_ringworld_seam_entity_01_entity" "necroid_01_ringworld_habitable_entity_01_entity" "necroid_01_ringworld_tech_entity_01_entity" "necroid_01_ringworld_seam_entity_01_entity" "nemesis_01_ringworld_habitable_entity_01_entity" "nemesis_01_ringworld_tech_entity_01_entity" "nemesis_01_ringworld_seam_entity_01_entity" "aquatics_01_ringworld_habitable_entity_01_entity" "aquatics_01_ringworld_tech_entity_01_entity" "aquatics_01_ringworld_seam_entity_01_entity" And the following graphical cultures: "mammalian_01" "reptilian_01" "necroid_01" "nemesis_01" "aquatics_01"

Thus it is incompatible with any other mod that overwrites these files as well.

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Popular Discussions View All (2)
2
Dec 25, 2020 @ 6:09am
A bug report in paradox stellaris forum
Entity
0
May 3, 2021 @ 9:16am
Origin Ringworld
WernerWerce615
107 Comments
Stitched Jul 30 @ 5:38am 
Thank you so much! Much appreciated.
Frag Jacker  [author] Jul 29 @ 10:34am 
I just updated the mod for 4.0 and fixed all the jank that happened with fleets. It should work just fine now.
Stitched Jul 28 @ 11:42am 
Here to confirm below. Specifically the issue seems to be that somehow this mod tags half of the default ships as biological, when they should not be.
Wearo Jul 19 @ 11:48am 
Here to confirm that this mod indeed makes you unable to construct your own fleet.
Sjur's "Gal Pal" Jul 2 @ 1:41pm 
I have no idea what could possibly be causing this, but as of v4.0, this mod removes your starting fleet when using it
Frag Jacker  [author] Dec 27, 2024 @ 5:23am 
I just updated the mod to v3.14 Circinus. The missing clouds issue on ringworld sections has been resolved. If you want correct sections to spawn on shattered ring world origin, use the Ringworld Graphical Improvements. Just load it before this mod, because this mod uses its own shader file.
Rohzdear Dec 17, 2022 @ 11:53pm 
Needs a Compatibility patch with Real Space - System Scale to fix Ringworlds' size.
ArchAngel Dec 5, 2022 @ 1:08am 
Is this still necessary with 3.6?
Rodirik Oct 19, 2022 @ 11:38am 
Thanks @Hot Wet Nobel worked like a charm.
Hot Wet Nobel Laureates Oct 18, 2022 @ 2:47pm 
Ringworld Graphical Improvements