Stellaris
28 avaliações
Faster Pop Growth
   
Premiar
+ favoritos
Nos favoritos
- favoritos
Gameplay
Marcadores: Speed, Faster
Tamanho
Publicado em
Atualizado em
100.493 KB
24/mar./2020 às 14:29
18/mai./2020 às 13:50
15 notas de atualização ( ver )

Inscreva-se para baixar
Faster Pop Growth

Em 1 coleção de hailstorm46
Hailstorm46 Mods
3 itens
Descrição
Speeds up building, growth, and colonization by +50%.

Updated for 2.7.1

I made this mod because the others I saw in the workshop were either old or sped up pop growth too much. This is the first mod I've ever made for anything, so please be gentle and use at your own risk. :)

All changes are starting techs and should affect players and AI equally.

Features:
  • 50% bonus to colony development speed
  • +1 starting pop on colonized planets
  • 50% bonus to population growth speed
  • 50% bonus to robot population assembly speed
  • 25% reduction to planetary build times
  • 25% reduction to clearing blocker time
  • 25% reduction to starbase module build time
  • 25% reduction to starbase building build time
  • 25% reduction to starbase upgrade time

Compatibility: This mod should be compatible with almost all mods since it just adds starting techs.


Check out my other mods:

Less War Exhaustion
https://steamcommunity.com/sharedfiles/filedetails/?id=2042435740

Total War Allowed
https://steamcommunity.com/sharedfiles/filedetails/?id=2042896304
16 comentário(s)
Damse 19/mar./2023 às 14:43 
update it please
Der Preußen Mann 2/mai./2021 às 21:33 
Does the mod still work
Varmint 7/mar./2021 às 18:19 
This is fantastic. Hope you continue to support this mod.

It was working for me perfectly today.
Arkay 1/mar./2021 às 7:56 
Anybody know if this still works as of 2.8.1.?
Artectr 18/mai./2020 às 15:19 
thank you! i hope this is not too OP
hailstorm46  [autor(a)] 18/mai./2020 às 13:54 
@AngleWyrm thanks for the suggestion, I updated the mod. :)
AngleWyrm 18/mai./2020 às 12:34 
This mod could use a localization file, as the mouse-over details show a variable name instead.
AngleWyrm 15/mai./2020 às 9:28 
@tubadawg, I made that report because the launcher said it's the mods fault and so I thought it might be the best way to get to use this mod again. Turns out the problem was on my end, because reinstalling the game & launcher resolved the "missing descriptor file" issue. Evidently the launcher makes erroneous accusations and demands when it doesn't know what's up.
TubaDawg 15/mai./2020 às 9:07 
So this doesnt work on 2.7?
AngleWyrm 14/mai./2020 às 23:45 
Launcher declared "This mod is missing the descriptor file. Please contact the author," and over-rides the enable/disable switch auto-disabling the mod.