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Faster Pop Growth
File Size
0.096 MB
Mar 24 @ 2:29pm
May 18 @ 1:50pm
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Faster Pop Growth

In 1 collection by hailstorm46
Hailstorm46 Mods
3 items
Speeds up building, growth, and colonization by +50%.

Updated for 2.7.1

I made this mod because the others I saw in the workshop were either old or sped up pop growth too much. This is the first mod I've ever made for anything, so please be gentle and use at your own risk. :)

All changes are starting techs and should affect players and AI equally.

  • 50% bonus to colony development speed
  • +1 starting pop on colonized planets
  • 50% bonus to population growth speed
  • 50% bonus to robot population assembly speed
  • 25% reduction to planetary build times
  • 25% reduction to clearing blocker time
  • 25% reduction to starbase module build time
  • 25% reduction to starbase building build time
  • 25% reduction to starbase upgrade time

Compatibility: This mod should be compatible with almost all mods since it just adds starting techs.

Check out my other mods:

Less War Exhaustion

Total War Allowed
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Asuka Langley May 20 @ 7:26am 
Cool mod :winter2019coolyul:
+]3DR[+ E g g (E i) May 18 @ 3:19pm 
thank you! i hope this is not too OP
hailstorm46  [author] May 18 @ 1:54pm 
@AngleWyrm thanks for the suggestion, I updated the mod. :)
AngleWyrm May 18 @ 12:34pm 
This mod could use a localization file, as the mouse-over details show a variable name instead.
AngleWyrm May 15 @ 9:28am 
@tubadawg, I made that report because the launcher said it's the mods fault and so I thought it might be the best way to get to use this mod again. Turns out the problem was on my end, because reinstalling the game & launcher resolved the "missing descriptor file" issue. Evidently the launcher makes erroneous accusations and demands when it doesn't know what's up.
tubadawg May 15 @ 9:07am 
So this doesnt work on 2.7?
AngleWyrm May 14 @ 11:45pm 
Launcher declared "This mod is missing the descriptor file. Please contact the author," and over-rides the enable/disable switch auto-disabling the mod.
AngleWyrm Apr 17 @ 7:22pm 
@tubadawg yep it sure does; I did the same thing. The modding community produces a lot of good stuff.
tubadawg Apr 17 @ 6:43pm 
Had to revert back to 2.6.2 because of some issues going on in the latest version, so does this still work?
AngleWyrm Apr 6 @ 6:03pm 
Thanks for this! I've been playing with Ravenchatten's District Overhaul mod which makes developing planetary districts a detailed process of clearing blockers first. This mod makes it so the actual details substitute for the arbitrary and undetailed development timers.