Stellaris

Stellaris

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More AI Empires Allowed & System sizes
   
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Mar 17, 2020 @ 12:51pm
May 6 @ 4:55pm
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More AI Empires Allowed & System sizes

In 1 collection by Steven
Stellaris Mods I created
3 items
Description
there Current User interface for the start screen sometimes cuases crashes with mods that change it but nothing can do about that it seems, its random.

the other thing this mod does is shrink core size form defualt 30% to 5% size of galaxy pretty much removing core there still is a core but it only makes up 5% of the galaxy so that just make it so star systems dont spawn all jumbo up in middle.

"for my self I find if you turn off mod then start new game with all stuff set to minim levels then turn mod back on and start game again that it seems to fix issue, it seems that Paradox has been trying to adjust there UI to be less modder friendly with mods that change the new game settings by creating it so the UI can not be changed also, if you run other mods that change the user interface that can cause issues also."

Use to be called Expanded Game options but now all it expanded on is allowing more AI into game and System sizes.

this mod main goal currently is to add more options for galaxy sizes, and allow more AI Empires into your game.


sense paradox new UI update I had to scrape old mode and remake it.


currently it supports following



AI max Empires up to 400 extra allowed to join the game

new Galaxy Sizes included below

50
100

1500

2000

2500

3000

3500

4000

4500

5000

5500

6000

6500

7000

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8500

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10000

11000

15000

20000

30000

35000

40000

up to 1,000,000 star for bold



also some of the larger systems alot for 900 AI empires to join you run at your own risk may crash it may not who knows the option is yours.
85 Comments
Steven  [author] Aug 15 @ 8:50pm 
only thing I can think of that maybe developers did was change the requirements between empires so if there not room the new game engine just wont place them, I know where file is what it is that changes that or use to but it does not seem to work any more changes that are implemented in it so I am they have anther set rules some where in code. I will be honest it has been constant struggle keeping max number of AI high allowed in game, seems like every couple of patches something gets changed to try to limit number of AI allowed. I am guessing the developers do not think people have right to over burden there machines if they want to. if any one wants to download the mod and check out files and dig into the game feel free.. just know if you want more AI you need to be able to redefine the user interface multiplayer box where shows the icons for empires as you add them or it will crash at the UI when you hit x limit, which is something I did do already in my current version.
Zorro1608 Aug 14 @ 1:51am 
Based on previous comment here i have tested the galaxy and ai generation on 200 stars for 40 ai empire

The results are if you use advance setting and pick RANDOM placement you will not get your specified amount of ai empire

The CLUSTERS placement for empire work idk why tho,also run this with big mods like giga and acot so they also add other ai empire making it to total of 48 ai empire with mods so yeah dont pick random placements guys
jgbrown.rm Jun 13 @ 5:43am 
To go back to 3.14, you have to make a new mod, add a descriptor, I think. And copy some of the files over to the new mod. I used several YouTube tutorials to get that done. I did that many moons ago, so I don't remember exactly what I did. I have stayed in 3.14 as well.
Does anyone still have the 3.14 version of this? I severely dislike version 4 of the base game in general, but forgot to make a backup of this mod.
Luigi IV von Limingly Jun 8 @ 11:44am 
Clustered spawns setting gives me better results, but there is still spacing like the generation creates lil bubbles of dead zone between clusters
Steven  [author] Jun 8 @ 6:03am 
if they added a hard limit that is new because there was not one before, but they could have..
Luigi IV von Limingly May 30 @ 9:07am 
There's gotta be some kind of hard limit to how PDX is generating things.
Cause with no extra AI's
Just the regular AI empires you can adjust.
Including myself only a max of 7 empires get generated in a 100 system, galaxy map.

Which to be frank is extremely underwhelming.
At the very least I wish the limit was 19 if I didn't have any other AI types enabled.
Cause that would've been 20 "players" in total on the map which gives each a chance to get 5 systems.
Figure random placement and then have the generation luck set in and you've got a cool and challenging game where it's like a civ 5 game with a lot of "players" on a small map.
A sort of "rags to riches" kind of game due to the scarcity of space and potential resources for people to nab.
Steven  [author] May 28 @ 6:10pm 
I had issue once with planet spawning clicked on planted and game crashed but that resolved on its own by deleting the whole game and reinstalling it. only thing i can guess at some of the loading screens like planets or solar system is that paradox has some art assets that do not load correctly or maybe install correctly I dont know but it have to be an asset provided with game.

I never had any issue with empires not showing up that I added.
but I usually add less than 50% to 50% for example if its 1000 solar systems planets most I have ever added was 80 ai

so if I was only running a 100 size solar system Id probably only add 10 ai empires because they has to be x .number of free planets for those pre empire races, and then I also found out that if you raise the solar system above certain number or even sometimes less, for some reason, there end game crisis spawns in center of galaxy with no way to get to those planets inside the black hole zone.
Metts May 27 @ 10:13pm 
unlucky you cant duplicate it but i was just running the mod by itself to make sure but yeah, the game is rough rn anyway so hopefully they fix this version sooner rather then later and it gets a bit more stable
Steven  [author] May 27 @ 5:56pm 
nope as stated I cant duplicate any of issues state below.
so cant duplicate it cant fix it also wouldn't really matter because the issues would be related to who ever the generation of the systems and AI are done not number. which mostly be on paradox side of things if not using a mod.

all this mod does is in cress options menu not how things are generated and I only run this mod no other mods.

I will say thought that paradox try to go out of there way it seems to break mods that add more than default anything to there game.