Stellaris

Stellaris

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~~Ariphaos Unofficial Patch (4.0)
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12.547 MB
12 feb, 2020 @ 6:17
17 jun @ 8:50
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~~Ariphaos Unofficial Patch (4.0)

I 1 samling av Ariphaos
Ariphaos Personal Modlist
23 artiklar
Beskrivning
AI Bugfix Mod Support Performance

This mod corrects several hundred issues in vanilla Stellaris. The game is faster, the AI is smarter, mods are better supported, and fewer bugs will be encountered.

[patreon.com]

This mod should be loaded at the top of your load order so other things can overwrite it.

If this mod is not first, it will clobber many other mods.

=============================

  • This mod has fixed two game crashes so far. Both are now fixed by Paradox.
  • It is not achievement compatible.
  • A small portion of this mod has been incoporated into 3.11[forum.paradoxplaza.com]. They included about twice the fixes listed, but it is normal for Paradox to only include about half the fixes they make in a given patch in their changelogs.
  • This is not a balance patch. Paradox absorbed most such changes from this mod in 3.11, and a good portion of what balance items remained is now removed.
  • I am working on a balance mod to eventually host most of the leftover balance items, along with more drastic changes.
  • If you have difficulty updating: Load the Launcher, then unsubscribe from and resubscribe to this mod. If you're getting a version warning, the mod didn't update.

=============================

This mod should be loaded at the top of your load order so other things can overwrite it.

If this mod is not first, it will clobber many other mods.

=============================


Previous Versions
=============================
Legacy Version here. <- This will always track the previous release.

Older versions may be found on Github[github.com].

Fix List
=============================

It is The fix list is documented on Github[github.com] in the various Changes (full breakdown) and Changelog (chronological) files. It is too enormous to list here.

Author Credit
=============================

Nearly half of these fixes originate from other authors. Credits are listed on Github[github.com].

Compatibility
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This should be compatible with nearly everything as long as this is at the top of your load order. Most changes are independent of each other and those that are not should work at least as well as in vanilla if one part gets overwritten.

Exception This will break some multiple-ascension-path mods. Use mine instead, if you are only interested in combining bio ascension with others.

Performance
=============================

This mod has a modest performance boost. Paradox has incorporated most of my fixes or made them irrelevant over time, but a number always remain.

Ongoing Games
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Ongoing games should be fine.

Modders
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Feel free to forward changes from this mod into your own. Credit is appreciated. Nearly half of these fixes are by others as noted in Credits.md linked above.

If you want to check for this mod's presence, look for the ariphaos_unofficial_patch_installed flag or the @ariphaos_patch_installed variable.

My Main Stellaris Mods
=============================

These are intended to be balanced, suitable for multiplayer, etc.

  • Unofficial Patch fixing hundreds of bugs in vanilla Stellaris.
  • Biopsionic Mastery enables biological ascension to be combined with others while using my patch.
  • Yet Another Galaxy Enhancement Mod - Adds new galaxy sizes, star names to fit, and tweaks galaxy generation slightly.
  • Bypass Adjustments - Some small tweaks to wormholes (you won't pull the lever and piss off a Fallen Empire any more). Major overhaul for Gateways, making them feel a lot more strategic in the endgame by making them require black holes. Also blocks Fallen Empires, random empires, and space critters from using your Gateways.
  • Sensor Expansion - Adds more functionality to sensor tech.
  • AI-Player Exclusive Archaeology - Makes a set of AI only dig sites, so the player can enjoy the rest.
  • All Systems Spawn - What it says on the tin. Spawns all rare systems, leviathans, and [REDACTED]

My Other Stellaris Mods
=============================

These are not balanced, and drastically increase the player's power.

  • All Anomaly Spawns - Removes the null spawn chance from the anomalies that have it, allowing you to get all anomalies.
  • Assorted Precursor Adjustments - Currently this just makes it so that you can get all precursors. Remaining issues this addressed were addressed by Paradox.
Populära diskussioner Visa alla (19)
115
5 jul @ 6:45
Bug Report
TurtleShroom
4
7 jun, 2024 @ 8:35
Three vanilla bugs in version 3.12.4
Night
1
21 jun, 2024 @ 3:35
Crisis bugs in 3.12.4
Zomifi
1 322 kommentarer
Zero Arcana 4 jul @ 23:22 
hey, just a heads up: there's an error in the vanilla files that causes the Galactic Commerce Hub fallen empire building to be auto destroyed, and that error is carried over in the files provided with your patch; it's literally a one-letter typo:

https://forum.paradoxplaza.com/forum/threads/stellaris-fallen-empire-building-galactic-commerce-hub-cant-be-built-the-building-also-has-wrong-job-numbers.1741727/post-30502441
Watchman 4 jul @ 12:34 
Also FYI Displaced Tiyanki Anomaly is broken in vanilla, if first option is selected (help them), sound effect for project creation happens, but apparently immediately fails, and Tyianki are spawning dead
Watchman 4 jul @ 5:57 
Any chance you will someday fix the fact that raider fleets from marauders get stuck in their home system 90% of the time, making them useless? Old as hell bug
Do'tasarr o Khajiit 2 jul @ 18:02 
If we use the open beta, infiltration is stuck at 0.
Dyna-saur 28 jun @ 21:55 
Can confirm. Can't change individualist machine to utopian abundance.
Fettered Soul | RINH XX 27 jun @ 9:44 
Could you please fix this bug? The developers are on vacation, and no updates are expected until August. The bug is present in all versions 4.0. :Hire:
https://forum.paradoxplaza.com/forum/threads/stellaris-prethoryn-scourge-does-not-purge-pops.1788579/
youtubitz 26 jun @ 1:33 
Whenever i take control of an Empire to do something then return to controlling my empire the ai empire i was messing with won't do much of anything for around 10 to 20 years.

Pretty Sure this mod has nothing to do with this issue i am having as it saw it happen with all mods disabled but i hope someone can help nonetheless.
KnighTheThrasher 24 jun @ 6:02 
this mod has a bug that makes it impossible to give utopian abundance or decadent lifestyle to robot pops (both individualistic machines and synths)
Nikal 23 jun @ 5:25 
That's strange. It doesn't modify 00_eng_tech. Are you sure it's this mod?
Scaredy Nat 23 jun @ 3:28 
hey, this mod allows bioship empires to get the mechanical ship armour as well as the bio ship armour. just needs the checks for potential = country_uses_bio_ships = no and show_tech_unlock_if