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the mod is still working fine for me.
A part from this, to me this mod works perfectly, i built complex underground systems without any problem. This bug is not even problem itself , because u can avoid merging stations and just place the entries close. Sometimes is even better. I just report this bug for debugging purpose only. THX again Enzojz for this awesome MOD.
>
> In function: std::unordered_map<int, std::pair<ecs::Entity, float> > construction_builder_util::GetNodes2snap(const street_util::StreetToolkit&, const Construction&, const std::vector<ecs::Entity>&, const CMat4f&, float, ecs::Entity, const std::vector<ecs::Entity>&)
stack traceback:
=[C](-1): ?
=[C](-1): upgradeConstruction
*1924671230_1::res/config/game_script/entry.lua(322): buildStation
*1924671230_1::res/config/game_script/entry.lua(476): ?
> Exception type: Fatal error
>
> Details:
>
> Assertion Failure: Assertion `it->second.second == 1' failed.
>
> Minidump: /home/gamer/.local/share/Steam/userdata/39351686/1066780/local/crash_dump/6596a0cc-0304-446e-08ba96ac-5eecf71e.dmp