Garry's Mod

Garry's Mod

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[ArcVR] Arctic's VR Guns
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
2.980 MB
Feb 1, 2020 @ 2:29am
Mar 26, 2020 @ 10:33pm
23 Change Notes ( view )

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[ArcVR] Arctic's VR Guns

In 1 collection by Arctic
ArcVR Official Collection
8 items
Description
"It seems to me that television is exactly like a gun. Your enjoyment of it is determined by which end of it you're on."
-- Alfred Hitchcock


Actual, functional VR guns, tested to work in multiplayer, with manual reloading.

Join the OFFICIAL Discord server here: https://discord.gg/gaHXusZ

Overview
Inspired by H3VR, Boneworks, and Pavlov VR, Arctic's VR Guns aims to finally provide a proper VR shooting experience in Garry's Mod. It contains five weapons, painstakingly converted into VR-friendly models from CS:S view models, each tailored carefully for a perfect experience. Bullets are physical and have drop and damage dropoff over range. To use weapons properly takes practice; reloading is more than just a button press. As somebody who has been obsessed with manual gun handling since 2012's Receiver this mod is a long-time ambition made real.

Weapons use CS:S textures and audio in order to reduce the mod's file size.

Post your videos and screenshots with this addon! I'll use the best ones on the page.

NOTE: You need to have viewmodels enabled in VRMod.

Check out the Official Collection for more guns with new features!

Unique Features
Mag Pouch: Pull magazines out of your hip, and put them back!
Physical Bullets: Bullets have dropoff over distance, and take time to travel!
Multiplayer Support: Shoot your friends!
CS:S Viewmodels: Lovingly, painstakingly "restored". For the first time in 15 years, see the side of weapons you've never seen before!
Auto-Eject Mags: Like Boneworks, magazines automatically eject from guns (Which support it) when you bring one close to it.
Two-Handed Weapons (Second Wave): Stabilize your guns with two hands!
HK Slap (Second Wave): Move the charging handle up on certain guns and then strike it with a sharp downward motion to release it.
Pump-Action Shotguns (Second Wave): Chk-chk BOOM!
Holographic Sights (Third Wave): Precision close-quarters sights where applicable.
RT Scopes (Third Wave): For long-range sniping.

The Arsenal
Beretta M9: Simple 9mm handgun. Press trigger while slide is locked back and magazine is loaded to release slide.
Glock 17: Simple 9mm handgun. Has no safety.
Desert Eagle: .50 AE high caliber handgun. Huge recoil, powerful round. Capable of one-shotting to the chest at close range.
MAC-10: Open-bolt .45 ACP submachine gun. Pull bolt back to charge.
Steyr TMP: Closed-bolt 9mm submachine gun. Pull charging handle to charge, or press trigger while the bolt is locked back and a magazine is loaded to release the bolt.

FAQ
- File exists in two addons - possible conflicts! lua/autorun/vrutil.lua (VRMod and [ArcVR] Arctic's VR Guns): Turn on viewmodels in the VRMod panel.
- What are the controls?: Left hand: Pickup to reload (Trigger on Vive). Right hand: "Secondary Fire" to switch firemode. If you can't figure out which button "Fire" is, I can't help you.
- Map?: gm_ShootingRange.
- How do I get a magazine?: Pull them from your left thigh.
- Can you add dual wielding?: No.
- This thing is off-model!: Trust me, I know.
- Two handing feels weird.: Enable alternative two hand behaviour using the command "arcticvr_2halt 1". That might be what you're looking for.

Credits
- Arctic: Code, model editing. Support me on Patreon for as little as $3![www.patreon.com]
- Valve/Turtle Rock Studios: Counter-Strike: Source assets.
- Valve: Day of Defeat: Source texture for the bullet.
- Anton Hand: Inspiration, in the form of Hotdogs, Horseshoes and Hand Grenades, the greatest VR game ever made, and your constant diligence.
- (You): For your inspiration, your support, and your time. Here's to (You)!
Popular Discussions View All (32)
56
1
Mar 27 @ 5:24am
PINNED: Usage Guide: The Basics
Arctic
4
Apr 22 @ 4:53am
Guns aren't working
Butter Fliege
1
Mar 22 @ 4:13pm
Gun Textures
landocorp
282 Comments
Teddy Winchester May 1 @ 6:46am 
.:steamthumbsup:
VERGIL Apr 28 @ 1:41am 
this mod broken
egghead Apr 18 @ 10:24am 
Hello, my friend cannot AT ALL twohand.
Its just impossible. They're using a Quest 2 if it matters.
How do you twohand?
Pres. John H. Eden II Apr 15 @ 10:17am 
imma say its still max sigma to make a vr gun mod, even if it's dogshit now and doesnt work.
squidward tentacles Apr 6 @ 4:20am 
new mandela effect: the guns in this mod were shootable
илюша Mar 14 @ 12:26pm 
Hey. Very nice mod! Is there an option to turn off controller vibrations when shooting? (without disabling it completely)
Aperson Feb 21 @ 6:14am 
xXx_SATANVAPELORD42069_xXx Feb 20 @ 7:12am 
Doesnt work anymore.
Stale Rice Jan 20 @ 10:07pm 
P.S. The usage guide tells you to install all the other gun mods anyways
Stale Rice Jan 20 @ 10:06pm 
After some testing, the mod still does work. However, the catch is that you need to have ALL the other ArcVR gun mods installed in the ArcVR Official Collection, with the exception of the INS2 gun mod. That's the only way I got them to work; plus, the additional ArcVR guns are nice anyways.

MOD CONFLICTS: I also found that the ULIB and ULX mods for some reason conflict with this mod. With them, you cannot reload or grab a new magazine.