Kenshi
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Improve relationships by Healing
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28 dec, 2019 @ 6:46
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Improve relationships by Healing

I 1 samling av Missile
Kenshi My Main Mod
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Beskrivning
MODname:Fix Relation(Healing)EN
これは英語バージョンです。日本語版はこちら
https://steamcommunity.com/sharedfiles/filedetails/?id=1950237230&searchtext=

When you heal someone and save his life, I thought they should thank you more.
This mod modifies the relationship with them when healing is complete.

1. Have both a first aid kit and a robot repair kit. (not "or".regardless of their race )
2. Heal the NPC and complete it.
3. The first message is displayed.(Encourage, caring)
4. The second message is displayed with a certain probability, and the relationship improves. (1 point)

The chance of seeing the second message is 33% for small factions and 22% for large factions.
Factions with alliance events often have a 22% chance(HN,UC,Revel Farmer,Anti-Slaver,etc)

One treatment may improve the relationship between the two factions.
For example, treating UC also improves police relationships. The reverse is also true.
Treating man hunters will improve the relationship of slave traders as well as man hunters.
Conversely, treating slave traders does not improve the relationship of man hunters.

Most factions are included, including cannibals. However, some factions such as wild animals are not eligible.
Factions added by MOD are also not eligible.

Q.why do i need both a medkit and repair kit regardless of their race?
A.It is a specification of this game, not what I intended.
In the event "Complete Healing", having both items is the trigger.
It is somewhat unnatural, but could not be changed.
Only the item corresponding to the race is actually consumed.
Populära diskussioner Visa alla (1)
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13 sep, 2023 @ 4:39
Перевод описания на русский.
Hackod [Довангард]
137 kommentarer
R3dShift 4 jul @ 8:48 
Stopped working for some reason
Damaskox 18 jun @ 7:33 
Awesome!
Dynamiez 18 jun @ 2:43 
@Damaskox: i am not the dev of this mod but i can answer it nevertheless. With this mod you can raise relations up to full 100. You can theoretically ally with every faction and you can even raise relations with factions that are already hostile towards you. Just takes time.
Damaskox 17 jun @ 14:34 
How much can you improve relations of a faction through healing alone?
Anub'Arak 11 jun @ 5:15 
Hi, how are you? I really like this mod, could you make one where when starting an attack with faction members you could lose between 2 and 5 points for each squad or faction member attacked? I believe it would be balanced with this mod.
Coeur de sel 15 apr @ 11:22 
Hello, I'm going to start an English to French translation which will be credited to you. Send me a message if you don't agree with this.
Thank you in advance.
Coeur de sel :Hearthian_Wink:
Saronite 5 feb @ 14:31 
My game crashed after trying to heal a western hiver
Thord 14 jan @ 5:11 
@CurtimusPrime92 Simple version =Yes but this speeds it up. With this it could take 200 heals for the max rep but vanilla would need a lot more.
CurtimusPrime92 10 jan @ 18:57 
isn't this already in base-game? or does this add more on top of default?
Ayy Bawmb™ 22 dec, 2024 @ 1:36 
I used the mod for a bit before realizing that it conflicts with Recruitable Prisoners. I'll add it again eventually. While I had it, though, it did seem that my people didn't need both types of healing kits in order to receive faction rep.