Transport Fever 2

Transport Fever 2

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Animals asset
   
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Misc: Animal, Misc
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1.708 MB
16 dec, 2019 @ 11:36
27 dec, 2019 @ 1:57
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Animals asset

I 1 samling av Alexandra
Countryside
2 artiklar
Beskrivning
This mod adds original animals models as assets
18 kommentarer
gordon.pilcher1 14 apr, 2022 @ 18:09 
Hi are there any pigs in this set
VacuumTube 7 dec, 2021 @ 12:34 
Hello, as already mentioned, it can cause problems that there are additional animal mdls. Not the mdls itself (despite the very generic name) but the fact that they are defined as game-animals because of the metadata.animal property which is not necessary for assets. This leads to additional bears, gulls and foxes on the map.
Gerald-H 5 jun, 2021 @ 21:14 
Hello
could you also create the animals as non-animated monuments?
Thank you
Ghostboy5 12 mar, 2021 @ 3:13 
Hi @Softman I love this mod and always use it for decorating my farmyards, however I've noticed that it causes a conflict with JK's British Wildlife mod that sadly can't be resolved with load order changes. This issue is with the bear, fox, deer, and gull models, and it's because Animal Assets has renamed copies of those models (for animation on your assets I think), so they're "extra" according to the game engine, and thus you get Bears still roaming around, plus two types of Fox!

Would it be possible for you to create a 2nd trimmed version of your excellent mod, one without those four animals? No problem if not, but I fear it'll be the only way we can enjoy both mods in a single map.
user 27 jul, 2020 @ 18:11 
Hello @softman [author],
do you see any way to hire more animals?
Goats, chickens, cats, dogs, wild cattle, etc. ?
puarterqounder 19 jun, 2020 @ 9:04 
tx
Danielczech 12 apr, 2020 @ 5:35 
Thank U 👌👌👌👍
Flaming Kitty 12 mar, 2020 @ 8:45 
Very good! I feel the game really needs more asset decoration types. TY!
ghost-maker 29 dec, 2019 @ 4:52 
Cool.
Alexandra  [skapare] 27 dec, 2019 @ 2:04 
I added auto-rotation function, it help to set animals randomly. And a gull now also animated in sitting.