Transport Fever 2

Transport Fever 2

603 ratings
[uep2]_02_ End of Catenary terminal V2.1
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Depot: Train Depot
File Size
Posted
Updated
20.896 MB
Dec 13, 2019 @ 11:20pm
Mar 17, 2023 @ 1:53pm
2 Change Notes ( view )

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[uep2]_02_ End of Catenary terminal V2.1

In 1 collection by hugedragonyk
<urban expansion project package II> _ (UEP-2)
59 items
Description
V2.1 version update instructions: 2023/03/18
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(Compatible with TPF2-35300 and later versions)
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-1. Optimized the modeling details, adjusted the LODs distance of the model, and fixed the model collision size range. When the player approaches the model with the driving perspective of the vehicle, the model will not disappear.
-2. Now, you can use WAY-POINT or TRACK-ASSET to arrange the model.
-3. More options have been added to the DEPOT of the model. You can turn on/off the lighting, turn on/off the locomotive inspection stairs, and turn on/off the supporting facilities of the railway catenary.
-4. After the MOD is updated, please delete the model files that have been placed in the game, and then use the new mod.




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urban_expansion_package_II
[uep2]_02_<End of catenary terminal> - ( Depot + Way point ) V2.1 -
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Introduction:
1. Depot: Contains a Depot with catenary terminals.
2. Way point: 3x independent catenary terminals, 1x buffer, 1x platform.
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--About <urban expansion project package II> series [WIP] , please see the TPF website forum.
https://www.transportfever.net/index.php/Thread/13178-TPF2-WIP-Urban-expansion-project-package-for-TPF2-lol/?postID=277982#post277982
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Copyright declaration: original model works, without permission, no reprint and commercial sale!
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MOD by:HugeDragonYK HAVE FUN. 2019.12.14 v1.1 -- 2023/03/18 V2.1
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55 Comments
hugedragonyk  [author] Mar 17, 2023 @ 2:06pm 
V2.1 version update instructions:
2023/03/18
---------------
(Compatible with TPF2-35300 and later versions)
---------------
-1. Optimized the modeling details, adjusted the LODs distance of the model, and fixed the model collision size range. When the player approaches the model with the driving perspective of the vehicle, the model will not disappear.
-2. Added TRACK-ASSET. Now, you can use WAY-POINT or TRACK-ASSET to arrange the model.
-3. More options have been added to the DEPOT of the model. You can turn on/off the lighting, turn on/off the locomotive inspection stairs, and turn on/off the supporting facilities of the railway catenary.
-4. After the MOD is updated, please delete the model files that have been placed in the game, and then use the new mod.
Stormyknightz666 Nov 25, 2022 @ 5:44am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
SigilDivine Oct 15, 2022 @ 3:06am 
Visibility bug. End of catenary terminal "left" disappears from view as soon, as camera passes it's starting point, but before passing it's ending. Right end doesn't have such bug.
SASHA(32RUS) Aug 16, 2022 @ 9:33pm 
Доброго времени суток, коллеги! Кто нибудь сталкивался с такой проблемой? У меня поезда не хотят одекватно работать. Не доежают до станций сбрасывают груз. Говорят, что вроде какой то мод создает это баг. Но кокой я не знаю.
Energo Aug 2, 2022 @ 3:01am 
Could we get the "lights off" option please?
NIKE Apr 11, 2022 @ 10:30pm 
@hugedragonyk能不能给接触网终点做一个乘客车站标识,目前只有车辆段,没有办法分配到线路,现在线路分配多站台出现后,这个能拿来做线路分配了,求求谢谢大佬:steamthumbsup:
NEIONAT Oct 3, 2020 @ 7:07am 
其实这个是补偿装置
Feauchy° Jul 23, 2020 @ 11:08pm 
为啥没有电动的匝道那个东西呢
QWERTY Mar 17, 2020 @ 4:07am 
c:\build\tpf2_steam\src\lib\renderer\texturemanager.cpp:104: void __cdecl TextureManager::RemoveRef(const struct engine::TextureDesc &): Assertion `it != m_textures.end()' failed.
是不是这个啊???全是英文,抱歉,
hugedragonyk  [author] Mar 16, 2020 @ 3:30am 
@QWERTY

打开你的工坊游戏目录
(盘符)X:\xxxx\STEAM\userdata\你的用户ID数字编号\1066780\local\crash_dump\stdout.txt 文件。

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