Europa Universalis IV

Europa Universalis IV

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All roads lead to Rome
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2.743 MB
Nov 21, 2019 @ 12:44pm
Oct 26, 2022 @ 4:10am
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All roads lead to Rome

In 1 collection by zsmaar
Zsolesz's mods
6 items
Description


𝐀𝐥𝐥 𝐫𝐨𝐚𝐝𝐬 𝐥𝐞𝐚𝐝 𝐭𝐨 𝐑𝐨𝐦𝐞
Have you dreamed about bringing prosperity to your rural provinces? Or maybe you just want your troops to march faster from point A to point B even if you have too long country? Now with this mod you can achieve it! Build up your 𝐜𝐨𝐮𝐧𝐭𝐫𝐲𝐰𝐢𝐝𝐞 𝐫𝐨𝐚𝐝 𝐬𝐲𝐬𝐭𝐞𝐦!

UPDATED TO 1.31. ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎
• Macro building interface is now scrollable!
• Fixed interface elements (Coastal defense buildings were broken)
UPDATED TO 1.32.‎ ‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎
• Province bulding menu is usable as well!
• Now you can disable options with a decision!
UPDATED TO 1.33.‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎
• Now can be used with MORE IDEAGROUP SLOT mods!

𝐓𝐡𝐞 𝐛𝐞𝐬𝐭 𝐦𝐨𝐝 𝐢𝐟 𝐲𝐨𝐮 𝐩𝐥𝐚𝐲..
• 𝐭𝐚𝐥𝐥: Because you can build up your economy in a more historical method.
• 𝐰𝐢𝐝𝐞: Because you can connect the furthest points of your realm.

𝐓𝐡𝐢𝐬 𝐦𝐨𝐝 𝐩𝐫𝐨𝐯𝐢𝐝𝐞𝐬 𝐲𝐨𝐮..
• Five new buildings: 𝐄𝐚𝐫𝐥𝐲 𝐫𝐨𝐚𝐝𝐬, 𝐆𝐫𝐚𝐯𝐞𝐥 𝐫𝐨𝐚𝐝𝐬, 𝐑𝐨𝐲𝐚𝐥 𝐫𝐨𝐚𝐝𝐬, and 𝐌𝐚𝐜𝐚𝐝𝐚𝐦 𝐫𝐨𝐚𝐝𝐬.
These road types (except Early roads, which are avaliable from the start) will be avaliable in historically accurate periods.

• A new advisor type: Court Architect, Governor of Colonies and Supervisor
They will be in charge of the buildings, colonies and supply of your magnificent realm.
Architect reduces the cost of buildings.
Colonial Governor increases the growth of your colonies.
Supervisor increases the siege ability.

• A new event: 𝐀𝐥𝐥 𝐫𝐨𝐚𝐝𝐬 𝐥𝐞𝐚𝐝 𝐭𝐨 𝐲𝐨𝐮𝐫 𝐂𝐚𝐩𝐢𝐭𝐚𝐥!
If you connect a province from another culture to your capital city, there’s a chance to convert it to your primary culture.
Road improvement
If your road infrastructure is not up-to-date in one of your highly developed province (7 basetax or 15+ development) this event can fire every 60 years.

• A custom Anticoalitional Casus-belli!
Crush your enemies before they stab you in the back!

𝐋𝐚𝐧𝐠𝐮𝐚𝐠𝐞𝐬 𝐭𝐡𝐚𝐭 𝐭𝐡𝐢𝐬 𝐦𝐨𝐝 𝐬𝐮𝐩𝐩𝐨𝐫𝐭𝐬:
English
Spanish

𝐈𝐟 𝐲𝐨𝐮 𝐰𝐚𝐧𝐭 𝐭𝐨 𝐬𝐮𝐩𝐩𝐨𝐫𝐭 𝐦𝐞
Please subscribe my mod and rate it please.
https://discord.gg/xZUMzAK <<< Here you can tell your ideas and advices.

𝐈𝐟 𝐲𝐨𝐮 𝐰𝐚𝐧𝐭 𝐭𝐨 𝐬𝐮𝐩𝐩𝐨𝐫𝐭 𝐦𝐞 with a one-time donation:
[www.patreon.com]

𝐈 𝐡𝐨𝐩𝐞 𝐲𝐨𝐮 𝐰𝐢𝐥𝐥 𝐞𝐧𝐣𝐨𝐲 𝐦𝐲 𝐦𝐨𝐝!
Supported gameversion: 1.33.

𝐌𝐮𝐥𝐭𝐢𝐩𝐥𝐚𝐲𝐞𝐫 𝐜𝐨𝐦𝐩𝐚𝐭𝐢𝐛𝐥𝐞

Popular Discussions View All (2)
10
Aug 3, 2020 @ 4:24pm
Brainstorming: If you have any idea, let me know!
zsmaar
4
Feb 9, 2020 @ 1:58am
New updates
zsmaar
213 Comments
Nammo ¯\_(ツ)_/¯ Nov 29, 2023 @ 5:01pm 
RIP one of my fav mods.
Go Bruhins Nov 8, 2023 @ 12:54pm 
just crashes on 1.36
david.sup Nov 2, 2023 @ 5:24am 
update pls, mess up soldiers now.
GeneralissimoSlowchoke Aug 12, 2023 @ 10:27am 
Removes the consecrate metropolitan button and puts an unusable recruit jannisary and pasha buttons instead
PuppetMasterr Jul 18, 2023 @ 1:02pm 
update please
Ckasaron Jun 10, 2023 @ 8:07am 
Roads are a type of building that should have been in the base game. Extended Timeline has them in addition to this, but its not quite as dramatic as this.
DarthCheesecake May 12, 2023 @ 9:41am 
Here's hoping the mod gets updated. I liked the roads but they aren't really workable at the moment.
Red Panda Apr 22, 2023 @ 3:55pm 
Hey man

Can you update the mod ?

It breaks the game, all states had assign pashas and it does nothing by itself on Ottomans
LifeIsHard Mar 3, 2023 @ 10:15am 
Looking at the mod codes the road buildings are actually from the military tech tree not the administrative ones so it won't be compatible to any mods that change the military tech.
RafaleMace Mar 3, 2023 @ 10:08am 
Interesting that this mod breaks 1356's Military Tech data. I'm guessing it modifies technologies in order to find whatever you use to trigger the events?