Stellaris

Stellaris

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Supernova's Gameplay Tweaks
   
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Nov 14, 2019 @ 4:10am
Feb 6, 2022 @ 2:03pm
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Supernova's Gameplay Tweaks

Description
More Civic and Trait points, higher leader cap, faster unity

This was made with the intention to go with Expanded Stellaris Traditions https://steamcommunity.com/workshop/filedetails/?id=946222466

OKAY, now I have time for a proper introduction as to what this does. Its does a few things.

1. Increases amount of ethics to 5. Gestalt conciousness now costs 5 to help with any issues, so you cant have a monarchy hive mind.

2. Increases racial trait points to 5 with a max of 8 picks for each.

3. Civic points starts at 5.

4. UNITY costs and scaling costs have been reduced by about 30 percent. I halfed it but It was basically giving me a new tradition every 5 turns till the tradition tree was filled. Its at levels I find acceptable for now, might lessen this effect in future.

5. Maximum leader cap is now at 30. So as long as you have the research and traditions and perks and everything, you can go up to level leader 30!
Okay real talk, I made this months ago and Im only just getting back into stellaris, so this mod MIIIGHHHTTT do more, but Im fairly certain Ive covered everything here.

The unity should scale for about 120-150 years depending on how much you care about traditions

Compatibility: This is NOT compatible with any more that does anything of the same here.

My other mods:
Supernova's More Species Traits
Supernova's Lithoid Traits Pack
12 Comments
Evil Lyn  [author] Mar 18, 2020 @ 4:36pm 
@That Lass you are most welcome my friend <3
That Lass Over There Mar 18, 2020 @ 9:16am 
Oh wow, it's already updated for federations - thanks!
Evil Lyn  [author] Dec 3, 2019 @ 5:04pm 
@nukestar EHEHEHHEHEHEHEHEH

IM AN EVIL GENIUS OF UPARALE- yeah i thoguht it would be funny
nukestar Dec 3, 2019 @ 1:57pm 
Is that comic sans!?!
Evil Lyn  [author] Nov 24, 2019 @ 7:22am 
@Phr33k

I am more than happy to assist! Thank you for bringing this to my attention <3
Phr33k Nov 24, 2019 @ 6:35am 
Must've been a glitch with steam then, tried subbing/unsubbing before I commented to see if I had an outdated one, didn't work. But now it does! Thanks man!
Evil Lyn  [author] Nov 23, 2019 @ 9:33pm 
Yeap. So Just loaded the game up, everything is working perfectly, so hopefully the reupload will work! Fingers cross >.<
Evil Lyn  [author] Nov 23, 2019 @ 9:29pm 
@Phr33k Ive reuploaded it, cause its working all fine and dany on my end, but maybe there was an issue with the upload. So try subbing and unsubbing and let me know if you have any issues
Evil Lyn  [author] Nov 23, 2019 @ 9:25pm 
Thats odd, because I know for a fact I fixed this... twice...

Gimme a sec, Ill look into it now.

And Im glad you are enjoying my work :)
Phr33k Nov 23, 2019 @ 8:19pm 
Hey, first off love your mods! For some reason when I was using this one though, I couldn't use Lithoids for a race. It had the Lithoid species trait as red for me and had 0 traits listed for them, even when using your Lithoid traits mod and More Traits mod. To fix it for me, I added the following lines to the 00_species_archetypes file. Don't know if this bug is only on my end or if this is the right way to fix it, but now everything works for me.

"@lithoid_trait_points = 6
@lithoid_max_traits = 8"

and

"LITHOID = {
species_trait_points = @lithoid_trait_points
species_max_traits = @lithoid_max_traits
}"