Stellaris

Stellaris

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Battlestar Colossus
   
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File Size
Posted
Updated
13.769 MB
Nov 3, 2019 @ 6:54am
Sep 23 @ 7:05pm
52 Change Notes ( view )
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Battlestar Colossus

In 1 collection by Darh
Darh Stellaris
9 items
Description


The Colossus, storm-class fighter aircraft carrier is an imposing threat throughout the galaxy.

You can take your own officers on board, coordinate fleet strategies together and, together with support for assault ships, you can besiege worlds on your way.




This galactic nightmare is capable of carrying:
- 6 radar sections
- 4 defensive turrets
- 12 Air Craft (attack ships or bombers )
- 9 auxiliaries (better energy distribution)
- Range of weapons +30
- Best rate of fire +30
- Air Craft Zenith: "Shadow Strike Craft"
- 2 Colossus helmet technologies; hard and extra hard
- 6 tactical auras
- 6 Combat roles + "1 Unique Tactic" + 1 possible cognitive
- Alternatives L and M shields or armor
- 1 beams of perdition
- 1 world fractor or its alternatives




Compatibility:
- Not compatible with some Mod that change ship design.
- It should be compatible with most other Mods.
- Not Achievement Compatible.

Language Support
English, Spanish, Russian



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Popular Discussions View All (3)
0
Aug 6, 2022 @ 7:16am
Increase number of colossi
Darh
0
Jun 10, 2020 @ 4:35am
Patch NSC2
Darh
0
Mar 24, 2020 @ 6:00pm
Russian Translation
Darh
174 Comments
Roland Jun 14 @ 11:13am 
@Darh... thanks I will have a go! Have a good weekend.
Darh  [author] Jun 14 @ 10:09am 
@Roland
There is a patch above but I don't know if it is updated.
Roland Jun 13 @ 7:01pm 
NO NSC? Ok thanks anyway. A shame, it sounds good!
Darh  [author] Jun 13 @ 6:14pm 
@Noobosaur
It should work now... let me know if there's any problem.
Noobosaur Jun 5 @ 7:21am 
@Darth It mostly works but currently removes the colossus from the game/ship design while using a biological shipset. If you try to redesign a biological colossus by activating the mod after you build it, the game will not save the design because of the different censor names saying "this ship part does not exist" otherwise awesome mod and makes colossus much funnier to use.
Darh  [author] Feb 22 @ 2:26pm 
@Shaddev
Try to place the Mod on top of all the others and if it works it means that there is another Mod that causes the conflict, you need a new game and be updated with the latest versions, you can uninstall this Mod and reinstall it, greetings
Shaddev Feb 22 @ 1:51pm 
Idk if I have a conflict or what but the combat computers are not appearing when I try to create a colossus, this not allowing me to generate or create a design for one when this mod is enabled.

Great mod though, don't know what caused this as I dipped from Stellaris for a bit.
SchwhatNow the DreamCrusher Dec 3, 2023 @ 11:08am 
I really wish you'd make a version of this without the overpowered Shadow Strike Craft technology mixed in.
greatswizard Oct 27, 2022 @ 4:19pm 
aight, I'll add this mod to my next game, cause tbh, whenever I'm sending a colossus it always find a way to walk straight up in uncaptured enemy territory. so at least something to make sure it's not bothered too much is always apreciated.
Darh  [author] Oct 27, 2022 @ 10:16am 
@greatswizard
In terms of scaling it's a bit stronger than the original with more tactical variety... but not strong enough to go it alone in late game combat and less resistant to bad strategy