Scrap Mechanic

Scrap Mechanic

788 ratings
Cannons Pack
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File Size
Posted
Updated
5.916 MB
Nov 2, 2019 @ 9:15am
Sep 11, 2024 @ 11:37pm
89 Change Notes ( view )

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Cannons Pack

In 1 collection by Questionable Mark
Questionable Mark's creations
23 items
Description
This mods contains 21 awesome cannons with shooting animations and custom projectiles.

This mod contains:
- Tank cannon - Flak cannon - Naval cannon - 2nd tank cannon - M1 Abrams cannon - Schwerer Gustav cannon (mortar) - Aircraft cannon - 2nd naval cannon - 3rd tank cannon - Railgun - 2nd railgun (has better effects and it's more powerful) - M109 cannon (howitzer) - Rocket launcher - Smart cannon (works with the number logic from 'The Modpack') - Small smart cannon - Orbital cannon - Smart rocket launcher (you can use The Modpack to input some stuff) - Flare (heat decoy) launcher - EMP Cannon (disconnects logic) - Smart Rocket Detector - Shell Ejector - Laser Cannon - Small Rocket Pod - Large Rocket Pod

Language support:
- English: by default - Russian: by default - German: by default - Polish: Thanks to Driver for the translation!

Contributors:
Questionable Mark - creator of all the textures, UV maps for models, scripts and a behaviour of the projectiles Gratiskatze - creator of the most cannons, creator of the logo, beta-tester and German language translator. Brent Batch - creator of the old scripts and Global Script. Kein Anderer - beta-tester and German language translator. Driver - creator of an EMP Cannon model and Polish language translator. Seemomster - creator of the 2nd Tank Cannon.

If you want to support us and you like this mod you can leave your thumbs up on this mod and add it to your favorites.
Popular Discussions View All (19)
89
Aug 4 @ 3:21am
Some ideas for this mod:
Cigarette
59
Apr 26, 2024 @ 11:33am
PINNED: [USE GUI INSTEAD] Smart Cannon instructions
Questionable Mark
46
Jul 25 @ 8:47pm
PINNED: Smart Rocket Launcher Instructions
Questionable Mark
587 Comments
ufrog Aug 6 @ 3:16am 
Hi, it's me again. This is the name of my project, "altyleria".
P3cap Jul 10 @ 7:14am 
ammo update? 🥺
Ben_Games May 16 @ 12:46pm 
пж сделайте его ещё и для выживалки
K1RILL Apr 30 @ 6:47pm 
ayo good mod but i cant use the orbital cannon someon help?
ben ekonomistim Apr 16 @ 2:45am 
projectiles per shot doesnt work or shooting the same block with 2 cannons nearly the same time they just destroy 1 block instead of 2 so penetration doesnt work. is there a fix?
Disko35 Mar 24 @ 2:38pm 
Ufrog can you upload a build that has your calculationthing? i dont get what you mean
trevorb2958 Feb 11 @ 1:06pm 
how do i shoot the cannons?
Godofredo Feb 1 @ 11:06am 
Hi, would be possible to know the speed of the proyectile of each cannon when shot? Does the speed decrease due to drag or does it remain constant? Thx.
ufrog Jan 27 @ 9:59am 
Thank you for your answer. I found a way to calculate the trajectory. I took Angel 3 degrees and I shooted ones, then I used calculation (distance from bearing to the middle of impact crater/sin(2*angel))=(620 / sin(2*3)=5931,399=x x =( rati of (beginning velocity)^2/gravity)
d=distans a=angel a=arcsin(d/x). Changing x can adapt this formula for other canons. I hope that it will be helpful. :-)
***** Jan 21 @ 11:02am 
ufrog i tried it too, and i remember dividing or multiplying by two some value, but idk which. either distance or velocity, and idk if before or after. try some shenanigans, try seeing if something like this helps