Hearts of Iron IV

Hearts of Iron IV

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Faction Ideology Matters
File Size
0.003 MB
Oct 8 @ 11:34am
Oct 14 @ 1:19pm
12 Change Notes ( view )

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Faction Ideology Matters

Fixes the annoying situation whereby a member of a faction drastically changes ideology without leaving said faction. With this mod the AI will now leave a faction if its ideology is diametrically opposed to that of the faction leader. Thus, there will be no communist France or fascist USA staying in the Allies faction. Coups actually matter now.

Please let me know of any issues, bugs, suggestions, etc.

Current features:

- A nation will leave a faction if it does not share the same ideology as the faction leader
- A nation that leaves a faction due to an ideological change will incur enmity from their former allies and will improve relations with those nations that share its new ideology
- If a nation that leaves a faction was at war it will agree a white peace with countries that share the same ideology
- Puppets at a certain level of autonomy that switch ideology can break free from their master, but their master will gain a puppet wargoal against them
- Neutral countries will stay in a faction if another nation has a wargoal/is justifying against them and will be subject to political influence from the faction leader

Latest update:

- Made it more likely that nations will try and ally with faction deserters that share their ideology
- Made it more unlikely that nations that leave a faction will try and re-join

NOTE: Currently only works with vanilla ideologies.
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beep Oct 14 @ 11:35am 
that death stare
techniquepg2  [author] Oct 10 @ 9:44am 
Changes in new update:

Faction leaders who switch ideology will (hopefully) leave the faction. If not, the other members will leave and form a new faction.

Only subject states with a certain level of autonomy can leave a faction and gain independence upon an ideological change.

Neutral countries will remain in a faction if at war or if someone is justifying/has a wargoal against them.
techniquepg2  [author] Oct 10 @ 8:10am 
Yeah, I agree. I'll change it in the next update.
Baloto Oct 10 @ 7:37am 
I'd personally say that maybe only dominions should be able to leave the faction and become free on ideology change because it simply isn't that realistic that for example British Malaya decides to leave the Allies without Britain interfering.
techniquepg2  [author] Oct 10 @ 2:52am 
Updated with the following changes:

Nations that switch ideology and leave a faction will only sign a white peace with nations that share the same ideology.

Nations that switch ideology and leave a faction will suffer a significant drop in opinion from their former allies and a significant boost in opinion from those nations that now share the same ideology.
techniquepg2  [author] Oct 10 @ 12:57am 
If the USA was in a faction where the leader was not communist, then yes. They would leave their faction and then agree a white peace.
Snappedfir Oct 9 @ 3:16pm 
So if I coup say the US and they turn communist and I was at war with them will that result in a white peace?
techniquepg2  [author] Oct 9 @ 11:43am 
Updated the mod with the aforementioned changes. Let me know of any errors if you find any.
interbastian Oct 9 @ 10:39am 
Seems to be a vialble solution.
techniquepg2  [author] Oct 9 @ 9:14am 
In terms of non-aligned countries, the idea i'm moving toward is that they should leave any alliance that is commie/fascist/democratic unless at war, in which case they should switch ideology or at least be subject to political influence.