Kenshi
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Modular Architecture - Deadcat
   
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标签: Environment/Map
文件大小
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2.132 MB
2019 年 10 月 5 日 上午 2:31
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Modular Architecture - Deadcat

在 セス (Ѕϵ✝︎ћ) 的 1 个合集中
Kino Kenshi mods
64 件物品
描述
Modular Architecture is a series of mods aiming to expand the world of Kenshi with edits to existing towns and populations. To minimize overhead and maximize compatibility, only vanilla assets are used and the changes are almost entirely additive, with as little editing of existing structures as possible.

This mod adds a number of buildings and residents to the Cannibal Capital (formerly known as Deadcat) to make it a properly sized settlement.

Some new structures are meant to accommodate the resettling of Deadcat with world state changes, so the Cannibal faction is granted new building replacement entries to keep them from looking too civil (smashed crates, farms convert to cannibal tents, etc).

This mod does not make changes to world states or resident lists - for Deadcat to be properly resettled, you must use another mod.

Please leave any feedback you have and report any bugs you may encounter.

Mod Links:

Kenshi Kaizo: A large mod (with many world state changes) that allows Deadcat to be rebuilt.
Kaizo Patch - Modular Architecture - Deadcat: Provides compatibility between the two mods.
4 条留言
AWL77 2023 年 8 月 28 日 下午 4:57 
i wonder if this mod with other world state mod like living world and reactive world or this mod only work for kenshi kaizo ?
Thundercraft 2022 年 9 月 19 日 上午 10:31 
I don't suppose this mod is compatible with Deadcat Expanded , is it?

That mod adds new Deadcat towns and adds Town militia for all deadcat towns, which I would be surprised if it overlaps with this mod. But it also (a) adds new shops, (b) "upgrades" the bars and barkeeps, and (c) expands on the inhabitants.
セス (Ѕϵ✝︎ћ)  [作者] 2019 年 10 月 19 日 下午 11:47 
I don't think there's a way to manually assign prerequisites, but if you modify any item that was added by another mod, then the active mod gains a dependency.
Kaiser Zero 2019 年 10 月 16 日 下午 8:48 
Thanks for this. How do you make a mod that connects to another like this? Are there any tutorial for it?